Starbreeze develops computer games on pre-financed assignments from major game publishers. The publisher usually owns the rights to the production and carries the financial risk. If a game does well in the marketplace Starbreeze obtains additional sales-royalties after the pre-finance amount has been covered for the publisher. Starbreeze strives to become one of the most attractive development partners in the industry. This is accomplished by cost efficiency, innovation and, the ability to deliver games with high entertainment value - on time. A leading position in the gaming industry can only be reached by maintaining state-of the art competence in the technological and creative fields. At Starbreeze the in-house game engine is subject to constant evolution. We are also committed to creating an attractive working environment by creating a stimulating and creative environment for our employees.

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Riddick University: Importing map geometry
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing map geometry

The Chronicles of Riddick: Escape from Butcher Bay Level Design/Theory

Here's a tutorial on how to import map geometry from Blender into Butcher Bay.

Riddick University: Importing static meshes
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing static meshes

The Chronicles of Riddick: Escape from Butcher Bay Props Modelling 2 comments

Here's a tutorial on how to import your own custom static models from Blender into Butcher Bay.

Riddick University: Changing Riddick's outfit
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Changing Riddick's outfit

The Chronicles of Riddick: Escape from Butcher Bay Players Modelling 2 comments

Here's a tutorial on how to switch Riddick's clothes out with another character.

Riddick University: Replacing textures
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Replacing textures

The Chronicles of Riddick: Escape from Butcher Bay Textures

Here's a tutorial on how to replace textures created by Starbreeze.

Riddick University: Importing custom textures
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing custom textures

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

Here's a tutorial on how to import custom textures into Butcher Bay.

Riddick University: Creating ledges
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Creating ledges

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

This is a tutorial on how to create ledges Riddick can climb up or shimmy along.

Riddick University: Building a ladder
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Building a ladder

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

Here's a tutorial on how to make a ladder in Butcher Bay's engine.

Riddick University: Building your first level
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Building your first level

The Chronicles of Riddick: Escape from Butcher Bay Level Design/Theory 5 comments

How to install Butcher Bay's Ogier editor and create your first level.

Creating Your First Map. by Shawn "AmranX" Davison
Enclave

Creating Your First Map. by Shawn "AmranX" Davison

Enclave Mapping/Technical 3 comments

The only reason that this tutorial is in any coherent form is probably because Methril did an editing job on it. Sorry if I kept repeating myself even...