We are currently developing a game called Ardenfall, a open ended RPG.
Read about new monsters, enchantments, AI features, and more created in this update for Ardenfall, the open-ended RPG!
swamps and sorcery (devlog 15)
In the 14th devlog of Ardenfall, the Open World RPG, read about all of the new exciting features coming to the project! New weapons, locations, monsters...
simply features (devlog 14)
Ardenfall's Devlog #13 has landed, showing off new areas, creatures, systems, and AI!
combat and creativity (devlog 13)
New monsters, items, and features are all shown in Devlog 12 for Ardenfall, the open ended RPG.
monsters and models (devlog 12)
Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...
swamps and systems (ardenfall rpg devlog 11)
Devlog #10 for Ardenfall, the Open-Ended RPG shows off new tools we've been building, as well as armor, decor, and other cool additions!
devlog #10: dialog and optimizations
Check out our Trailer Concept for Ardenfall for a small taste of what's to come for our fantasy RPG game.
ardenfall | trailer concept
The first devlog for Ardenfall, an open-ended fantasy RPG! In this log, I go through what I've been working on recently, which includes a scripting system...
devlog #1: scripting, dialog and quests
As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...
our foliage system in unity
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