Scared Pixel Studios is a group of independent game developers, who focus on cooperative and multiplayer based game projects. SPS is highly motivated to grow experience during the work on those projects, sharing the newly acquired knowledge among the team. Besides being freetime developers, SPS are also enthusiastic gamers, trying to stay connected with the community by letting it actively participate in the development process.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Moddb.com on
Dear Sir or Madam,
We are looking for an experienced C++ Game Programmer to improve clientside related aspects of MCS: Mars City Security (a Windows/Linux/Mac PC based Cooperative Multiplayer Game Project).
The task is to rewrite the client prediction netcode from currently "forward predicted/extrapolated" to "interpolated".
This rewrite will ensure that game clients connecting from all over the world will experience a smooth clientside gameplay experience regardless of their latency towards the listen/dedicated server.
Fortunately the sourcecode for "Doom3 1.3.1" and "Doom3 BFG GPL" has been released by id software providing us with a complete interpolation netcode showcase.
This contract requires solid C++ game programming skills working with Microsoft Visual Studio as well as a good understanding of Doom3 / idtech4 related C++ game & netcode.
This job is a fixed pricing contract.
Contract budget: 3,000.00 $ (USD)
Contact us here at moddb.com or write an e-mail to firstname.lastname@example.org