Rust0 was founded by three passionate game developers in November of 2011 to do awesome things & have fun. On our spare time we like to wrestle polar bears, watch ice hockey and sit in extremely hot rooms. The goal of Rust0 is to make awesome games & have fun while doing it.
Brawl in a drunken ragdoll rampage both online & offline! Prove your late-night fighting skills by mastering physics defying drunk-fu techniques. Beat...
drunk-fu: wasted masters pc alpha & greenlight available now
We have released a short demo for Spareware available for download now.
spareware goes shareware
So we had our fourth user test yesterday. Roughly 1500 clones were killed & Recloned during the span of an hour.
reclone - some shots from our user test
Reclone is a game we develop with the help of weekly user tests. But what does that actually mean?
why do we keep user testing?
How is Reclone going to be monetized? Should we use Free to Play, shareware or Premium models?
should we go free to play?
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