Gamedev from scratch: Making the best games I can with the time given me. Current Project: Breakers Yard, a robot-crushing, weapon-stacking, dual-stick shooter.
The eighth perk in Breakers Yard makes the player more evasive and might help them take some shortcuts...
shrinking perk added to breakers yard!
Suddenly there are shops to buy upgrades with junk-money. All those nouns are new features.
breakers yard adds shops, weapon slots, and a junk economy
The latest build of Breakers Yard has a whole new way of randomly generating levels. No more square rooms on a grid!
breakers yard has a new level-generation engine!
BounceShot makes a triumphant return, and with 10 weapons, the number of weapon combos is now over 1000!
bounceshot is back in breakers yard!
After 8 months on the shelf, the BounceBot is dusted off and ready to go. Come play!
breakers yard reinstates bouncebot
The latest perk upgrade will help you get out of some sticky situations.
breakers yard adds new perk: wild shot
Breakers Yard added perks (permanent upgrades) just in time for Boston FIG last week. Have you tried them out yet?
breakers yard adds perk upgrades!
PumpBot will inflate you until you explode, but if you pick up the weapon it drops, you'll get inflated (extra-large) projectiles!
breakers yard adds pumpbot and pumpshot!
The FlameShot in Breakers Yard got an overhaul. Now it sets persistent fires wherever you shoot it, an all is right with the world.
breakers yard: flameshot mark ii
With the addition of FlameBot and FlameShot, the latest build of Breakers Yard brings the number of possible weapon combinations up to 255!
breakers yard adds flamebot and flameshot!
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