PolyKnight Games is an independent video game development studio based in Dallas, Texas, formed by (sometimes) like-minded designers. Most knights of PolyKnight Games are located in Dallas, although a few knights telecommute. We believe that games provide a form of storytelling that grants creators new approaches towards storytelling that create unique and lasting experiences. We make the games we want to make. We think you may like them, too.

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InnerSpace- Sound Design: Matching Sound & Art

InnerSpace- Sound Design: Matching Sound & Art

InnerSpace 3 comments

When working with a very stylized aesthetic, realistic and natural sounds don't reflect the art style the way a game's sound design should. In other words...

InnerSpace: The Virtues (and Pitfalls) of Modular Design

InnerSpace: The Virtues (and Pitfalls) of Modular Design

InnerSpace 2 comments

For an open-world, non-procedurally generated environment, we realized that with the challenges of limited development time and smaller team size, we...

InnerSpace: Sound Design- Creating Sounds form Nothing

InnerSpace: Sound Design- Creating Sounds form Nothing

InnerSpace

Sound design can enhance the mood of a visual piece, while not being at all realistic or conform to expectations of what something “should” sound...

InnerSpace: Level Design- Building a Scenario

InnerSpace: Level Design- Building a Scenario

InnerSpace

Since level design in an open-world like InnerSpace varies drastically from a more linear game in which the designer can control the player's movements...

InnerSpace: Designing the Archaeologist & Building Narrative via an NPC

InnerSpace: Designing the Archaeologist & Building Narrative via an NPC

InnerSpace 1 comment

Because InnerSpace has no cutscenes, we utilize the Archaeologist as a means of storytelling via player's choice. When and how often the player delivers...

InnerSpace: The Challenges of Open-World Design & Player Choice

InnerSpace: The Challenges of Open-World Design & Player Choice

InnerSpace

InnerSpace is an open-world game that flows around player choice. Everything, from the direction you head at the start to the objectives you give yourself...

Defining Exploration in Game Design & InnerSpace

Defining Exploration in Game Design & InnerSpace

InnerSpace 3 comments

We’ve described InnerSpace as an exploration flying game. While the latter half of that description is apparent, the definition of “exploration”...

World Reveal: The Primeval Garden

World Reveal: The Primeval Garden

InnerSpace

InnerSpace is a game of exploration with several hidden pieces of history to be discovered. This is one of them.

Good Heavens

Good Heavens

InnerSpace 1 comment

After phases of exploration and discovery, each chapter of InnerSpace culminates in an encounter with a massive creature, Demigods. Finding these creatures...

Music Design for InnerSpace’s Title Theme

Music Design for InnerSpace’s Title Theme

InnerSpace

Chris Miller, first-time PolyKnight Games blog contributor, is the sound designer and music composer on InnerSpace. If you’re reading this post, you...

Player-Vessel: Designing the Plane

Player-Vessel: Designing the Plane

InnerSpace

This post goes over how we designed the plane for InnerSpace. Making a plane that fit the unique visuals and mechanics of our world, but still grounding...

Problems Programming In An Inverted World: Directionality

Problems Programming In An Inverted World: Directionality

InnerSpace

How we've programmed directionality and orientation in an inverted planet.

The Science Behind InnerSpace

The Science Behind InnerSpace

InnerSpace 3 comments

Justin Sipes, a friend of ours, wrote a guest article about whether or not the physics of InnerSpace stands up to scrutiny. The answer is in some ways...

InnerSpace Kickstarter is Go!

InnerSpace Kickstarter is Go!

InnerSpace

InnerSpace started its exciting journey in crowdfunding, yesterday! I've expanded on a few key points about the campaign that I'd like to share with the...

InnerSpace: Crafting a Narrative Aesthetic

InnerSpace: Crafting a Narrative Aesthetic

InnerSpace

InnerSpace is a game of exploration and discovery, where the object is neither fame nor fortune, but rather the unveiling of another world’s history...

InnerSpace: Designing Backwards, Staying Coherent

InnerSpace: Designing Backwards, Staying Coherent

InnerSpace

When we found ourselves with a good concept and the beginning of a good design, we looked back. We considered the intent of the game and the experience...

World-Building: Shaders & Aesthetics

World-Building: Shaders & Aesthetics

InnerSpace 4 comments

For InnerSpace, we created two custom shaders: one for specular/conductive surfaces, like metal, and one for matte surfaces, like wood. We wanted to create...

Creating a New Type of (Flying) Game

Creating a New Type of (Flying) Game

InnerSpace 4 comments

TL;DR: Inner Space is a flying game in which typical flying mechanics don’t fit the overall design. Because of this, we focused more on exploration...