OpenTomb is being developed by Konstantin Chistyakov (TeslaRus), with contributions by many TR community members.

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Big changes! Refactoring, spawning entities, ragdolls and more

Big changes! Refactoring, spawning entities, ragdolls and more

OpenTomb

Lots of things happened in our community lately - thanks to our new contributors, engine development entered into rapid development phase. In the last...

New collision approach, quicksand and inventory features

New collision approach, quicksand and inventory features

OpenTomb 2 comments

After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...

Milestone: triggers and item interaction implemented!

Milestone: triggers and item interaction implemented!

OpenTomb 2 comments

At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.

Optimizing OpenTomb Graphics

Optimizing OpenTomb Graphics

OpenTomb 1 comment

A step-by-step explanation of how to get all the performance from a modern GPU, or at least way more than necessary for sixteen year old games, by mostly...

How to compile OpenTomb in Windows using Code::Blocks IDE

How to compile OpenTomb in Windows using Code::Blocks IDE

OpenTomb Client Side Coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.