OpenTomb is being developed by Konstantin Chistyakov (TeslaRus), with contributions by many TR community members.
Lots of things happened in our community lately - thanks to our new contributors, engine development entered into rapid development phase. In the last...
big changes! refactoring, spawning entities, ragdolls and more
After long delay, we introduce three milestones at once: new collision approach, which resembles classic (yet optimized) Tomb Raider room collision, quicksand...
new collision approach, quicksand and inventory features
At last, OpenTomb now features actual triggers and interactive keyholes and puzzleholes.
milestone: triggers and item interaction implemented!
A step-by-step explanation of how to get all the performance from a modern GPU, or at least way more than necessary for sixteen year old games, by mostly...
optimizing opentomb graphics
This article describes the process of making OpenTomb sources work within Code::Blocks development environment.
how to compile opentomb in windows using code::blocks ide
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.