Our main focus at Omniconnection is in creating exciting 3d multiplayer PC titles. We strive to be innovative with our titles as well as creating a fun and engaging experience for our players.
Grimoire will soon be going Free-to-play, adding a spell progression system that allows for custom class profiles with 48 new spells, updating options...
grimoire: manastorm f2p update and 50% off sale!
New trailer and general project updates!
grimoire: manastorm devblog #28!
General update - Floating damage numbers, new scoreboard, and more!
grimoire: manastorm - devblog #27
Part 2 of our Early Access Roadmap. Topics include the Rune system, our views on DLC and its place in Grimoire, and Art & Sound.
grimoire: manastorm early access roadmap (part 2 of 2)
A look into where Grimoire is headed and a more accurate view of where the game will be when released. Part 1 of 2.
grimoire: manastorm early access roadmap (part 1 of 2)
Updates to Ice spell effects!
grimoire: manastorm devblog #23
Devblog #21: A new look for Fire spell effects!
grimoire: manastorm devblog #21
Steam four pack now available and new UI preview!
grimoire: manastorm devblog #16
This week's update is all about Grimoire's sixth class: "Nether".
grimoire: manastorm weekly update #12!
Class Passives, Team growth, and a new official server partner!
grimoire: manastorm weekly update #9!
Weekly update post about the new utility "trap" spell and concept art.
grimoire: manastorm weekly update #8!
Conquest mode, delayed open alpha, and new effects.
grimoire: manastorm weekly update #7!
Grimoire’s placeholder art and a first look at new models!
grimoire: manastorm weekly update #6!
Now available through Desura, new Saturday events, and Open Alpha coming soon!
grimoire: manastorm now available through desura!
Weekly Update #3 – Earth Mage concept and new Ultimate spell!
grimoire: manastorm weekly update #3!
Steam Integration: Week One and Class Changes!
grimoire: manastorm weekly update #2
After long months of bug fixing, adding single player content, tweaking spell values, refining visual effects, adjusting maps, creating art, and writing...
grimoire on kickstarter and greenlight!!
This is our Gameplay trailer which has a ton of player point of view gameplay. A great way to see what its like to play the game in its current state.
grimoire gameplay trailer!
Open Alpha tests are going really well. We have shifted focus to working on a new "Combat Preview" mode, have released a new teaser video, a new landing...
grimoire dev blog #5
For the last couple weeks Grimoire has been getting some gameplay and graphical polish. So, we wanted to take some time to share what we've been working...
grimoire: updated visual effects and more!
First person mode and new maps have arrived! Also this week we're working on a revised open alpha testing process.
grimoire updates
Grimoire is evolving at a great pace, but we need player feedback! We're opening up "Play with the dev" alpha tests on Sundays.
grimoire open alpha testing!
It's been a busy month! From golems to skeletons, come see what we've been working on.
grimoire 0.6 update
Grimoire is a fast-paced multiplayer PC game featuring aimed mage combat in first and third person built with Unreal Technology. Players are able to choose...
an introduction to grimoire
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