The development team behind the nCine multi-platform 2D engine

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MIT licence

A multi-platform 2D game engine that runs on Linux, Windows, macOS and Android

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Latest tweets from @ncine2d

Do you want to see in action what the custom shaders users API is capable to do?

Sep 7 2022

After several months of work the custom_shaders branch has been merged back to master. It is now finally possible f…

Sep 3 2022

DeathKiller is porting his Jazz² Resurrection project to C++ using a modified version of the nCine! 💪 Have a look a…

Aug 2 2022

RT @encelo: SpookyGhost, my open source procedural animation tool for sprites, has surpassed two hundred stars on GitHub! ⭐

Jul 27 2022

RT @encelo: More than seven hundred stars on GitHub for @nCine2D! 👏⭐

Jul 11 2022

A great tutorial for SpookyGhost, the nCine based procedural animation tool. 👻

Jul 8 2022

RT @encelo: @nCine2D reached seven hundred stars on GitHub! ⭐💪

Jun 27 2022

RT @encelo: I have published the eighteenth @nCine2D development update. After two months of work we have viewports and cameras…

Jan 30 2022

RT @encelo: Hey, @nCine2D has surpassed 500 stars on GitHub and no one told me anything! 🎉⭐

Sep 15 2021

RT @PodcastRuntime: Episode 5, where I discuss nCine with @encelo has dropped! Do you have a project you've been working on for a decad…

Jul 23 2021


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