The development team behind the nCine multi-platform 2D engine

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nCine

nCine

MIT licence

A multi-platform 2D game engine that runs on Linux, Windows, macOS and Android

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Latest tweets from @ncine2d

nCine source code have finally been released on GitHub! Github.com

Jun 11 2019

RT @phoronix: #nCine Is An Interesting #OpenSource 2D Game Engine #gamedev Phoronix.com

Jun 2 2019

Did you ever want to capture frames with @RenderDoc from inside your nCine application? Now you can:… T.co

May 14 2019

Take a look at how nCine's CMake scripts have been completely overhauled in this eighth development update: Encelo.github.io

Apr 1 2019

A faster hash table implementation based on open addressing and leapfrog probing and a new PCG32 random number gene… T.co

Jan 8 2019

Instrumentation for the Tracy frame profiler (https://bitbucket.org/wolfpld/tracy) has been successfully added to the engine! 🙌… T.co

Dec 16 2018

ncParticleEditor shows what can be done when you put together the nCine, the #Lua programming language and @ocornutT.co

Sep 29 2018

Do you want to know more about the new updated renderer with automatic batching of draw calls?… T.co

Aug 6 2018

Are you curious about how much time is needed to compile the nCine? 🤔 T.co

Mar 4 2018

A new interesting development update by @encelo is now online! T.co

Feb 10 2018

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