A developer and publisher of first person shooter games including Primitive Road.

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Primitive Road

Primitive Road

First Person Shooter

Primitive Road is an indie VR shooting game with minimalist design, arcade elements and beautiful graphics. Go through the 9 levels, blow up the pyramids...

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Jul 21 2021

RT @praeclarum: My new app iCircuit 3D is now on the iOS App Store! 🥳 It's a playground for electronics enthusiasts. LEDs light up… T.co

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RT @CodeerStudio: Procedural animation in 10 steps #madewithunity #unitytips #unity3d #gamedev #indiedev T.co

Apr 4 2020

RT @FreyaHolmer: implemented proper bilinear color interpolation for my quad primitive and holy heck - it's *wild* how wrong barycen… T.co

Mar 30 2020

RT @FreyaHolmer: barycentric hecking interpolation!! a little thread on a neat way to interpolate across a triangle! say you have… T.co

Mar 30 2020

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Mar 9 2020

RT @IRCSS: I wonder how Unity implemented its GetComponent method. I did my own version, but I keep reading using RTTI and dyn… T.co

Mar 8 2020

RT @SoerbGames: A tiny breakdown of a simple lightning effect with the use of Unity's LineRenderer component. Maybe this is useful… T.co

Mar 2 2020

RT @FreyaHolmer: tangential speed is how fast a point is moving, when rotated around another point 🌪 s = ωr s - tangential speed (… T.co

Feb 17 2020

RT @SebastianLague: I've been experimenting with portals recently, and I made a little video about the process for anyone interested!… T.co

Feb 9 2020

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