Red Chasm
PuzzleFor years, you've been trying to get access to the ruins recently found on Mars; and now you have your chance. However, a mere couple of days after getting...
“When is a croquet mallet like a billy club? I’ll tell you: whenever you want it to be.” The Cheshire Cat said it best (in American McGee’s Alice) – but where he meant violence, we mean flexibility. When is a game like a schoolbook? When is a game like a soap opera? When is a game like a Rubik’s Cube? Whenever we want it to be. That’s what we at Minionworks Games want to do. We like games, and want to try and realize some of their potential. We don’t want to walk the beaten path or rework old classics – we want to experiment to try to find new classics.
For years, you've been trying to get access to the ruins recently found on Mars; and now you have your chance. However, a mere couple of days after getting...
Karst is a 3D first-person puzzle game set in a cave. The premise: you fell in, and you need to find a way out. The mechanic: this cave is home to a series...
A group of dedicated modders, players, and fans of Command & Conquer games who wish to bring the second generation Tiberium title to the more optimized...
A developer of third person shooter mods including Battlefront 2004 v1.3.5 Low Visibility Fix.
Was the first and thus best, free-roaming, survival mod for Arma 2. Comes with a free side order of Zombies. Now its grown into a standalone title, entered...
A developer of role playing mods including A Better World - Huge New World and Quest Mod.
Welcome to our Roblox developer group on IndieDB! Here, we share our knowledge and passion for game development on the popular Roblox platform. Join us...
Things are moving along well! We just released Red Chasm, and within a month we'll have Karst's initial tutorial section finished, which means we can probably put up a public beta (no guarantees on that yet). I'm super pleased with how things are going, and that we're getting out of the stuff I consider hard work (coding) and getting into the stuff I really like: plot, puzzle design, and messing with the feel of the game.
Things are a little hectic here at Minionworks; Karst is coming along nicely, and we actually have a couple closed alphas that have gone out and come back. That's coming along well.
Also, we're working on another game for a competition; basically, we'd really like a Unity Pro license, so we're looking into contests and competitions that hand those out as prizes. This is what Red Chasm is for - we had about a month, and it gets turned in about a week from now. At that point, we'll have more information for you!