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How to extract and convert levels from Motocross Madness 1
Motocross Madness

How to extract and convert levels from Motocross Madness 1

Motocross Madness Level Design/Theory 2 comments

After 25 years, it is now possible to extract and convert Motocross Madness 1 levels, here's how to do it.

Creating Outdoor Motocross Madness Tracks
Motocross Madness

Creating Outdoor Motocross Madness Tracks

Motocross Madness Level Design/Theory

This is an official compilation of tutorials on how to make outdoor levels in Motocross Madness 1.

3D Max 3.1 Object & Export
Motocross Madness 2

3D Max 3.1 Object & Export

Motocross Madness 2 Props Modelling

This is a tutorial originally created by Twisteddirt on how to import meshes into MCM2.

MechCommander Manual - Controlling Mechs / Keyboard layout
MechCommander

MechCommander Manual - Controlling Mechs / Keyboard layout

MechCommander Other 1 comment

Hello MechCommanders, this is an article showing the keyboard, mouse, controlling and in-mission mechanics that can be used by the player. The keyboard...

Age of Empires III - 3D Model Workflow

Age of Empires III - 3D Model Workflow

Props Modelling Tutorial 1 comment

Guiding you to export your lovely model to Age of Empires III.

How to Make new Weapons with MW4 Mod Tools
Mechwarrior 4: Mercenaries

How to Make new Weapons with MW4 Mod Tools

Mechwarrior 4: Mercenaries Other 6 comments

DISCLAIMER! This tutorial might be incomplete and may not work as intended. MAKE BACKUPS! This guide will help you create your own weapons for MW4. This...

Installation Guide

Installation Guide

Editor's Notes Installers 60 comments

How to install the game correctly and without problems.

Complete Custom Weapon Tutorial (Halo: CE)
Halo: Combat Evolved

Complete Custom Weapon Tutorial (Halo: CE)

Halo: Combat Evolved Other 7 comments

This tutorial will cover modelling, unwrapping, texturing, animating, compiling, tagging, and creating sound effects for a custom UMP .45 for Halo Custom...

Getting Started on UDK with iOS

Getting Started on UDK with iOS

UDK Developer's Group Starting a mod 3 comments

Learn about the Unreal Engine and what we expect to create on the iOS platform

Configuration and Handy Tweaks for UDK

Configuration and Handy Tweaks for UDK

UDK Developer's Group Other 1 comment

Customize playing experience in UDK by altering the editor and gameplay settings. Lessons in adjusting configuration, scripts, and even supplying additional...

Developing Flood Control using XNA Game Development

Developing Flood Control using XNA Game Development

XNA Animation 3 comments

While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.

Creating Advanced Shield Textures
Age of Mythology

Creating Advanced Shield Textures

Age of Mythology Textures 4 comments

This tutorial from The Purple People Eater's Texturing 101 course for Age of Mythology describes the process of creating a Roman Scutum texture in Photoshop...

Dungeon Siege

Setting up good map lighting for Dungeon Siege 2

Dungeon Siege Mapping/Technical 1 comment

This tutorial shows how to add realistic day lighting for Dungeon Siege 2.

Rise of Nations

Onekiller's Guide to Modding Nations

Rise of Nations Client Side Coding 5 comments

Here it is… Onekiller's Guide to Modding Nations. Are you not excited?