Lunar Blast Interactive is an independent video game publisher based in Cape Town, South Africa. Divisions include FourBit Games and The Game Brewery.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Lunar Blast Interactive on
I'm currently working on an (currently) untitled hobby project, meant to be a throwback at 80s and 90s vertical shooters, with a modern twist.
The game is being developed in Unity in C#, and can be considered to be in Alpha. I have a playable demo, all the code foundation has been finished, and I'm using placeholder 3D Models for everything (I'm also a 3D Modeller and Animator, but I want to focus on the code for this project).
I'm now in the process of actually building the game off of the foundation I already have, and I just need an artist who's willing to help out. Like I said, this is a hobby project, so I don't expect somebody to commit 100% of their time to the project.
I'm not going to pay beforehand since (again), it's a hobby project, but I'm planning on putting it on Desura and Greenlight and I'm willing to share the profits 50/50 (I'm probably going to sell the game for $5 or so).
Required skills for 3D Artists:
Modelling and UV Unwrapping assets
Creation of Textures and Maps (Normal, Specular, Occlusion)
Knowledge of particle textures/decals/textures with alpha channels
Animation is a plus, but not required since I'm currently using code to animate and it's working fine
Required skills for 2D Artists:
Creation of sprites/assets with alpha channels
Able to draw a wide range of things, from buildings, terrain, props, and vehicles in a wide range of styles
Sprite sheets are a plus, but not required
Able to draw characters and/or GUI assets is a plus, but not required
E-mail me at firstname.lastname@example.org or on IndieDB with at least one portfolio piece