Lunar Blast Interactive is an independent video game publisher based in Cape Town, South Africa. Divisions include FourBit Games and The Game Brewery.

Add job Report 3D/2D Artist at Lunar Blast Interactive

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Lunar Blast Interactive on

Hey,

I'm currently working on an (currently) untitled hobby project, meant to be a throwback at 80s and 90s vertical shooters, with a modern twist.

The game is being developed in Unity in C#, and can be considered to be in Alpha. I have a playable demo, all the code foundation has been finished, and I'm using placeholder 3D Models for everything (I'm also a 3D Modeller and Animator, but I want to focus on the code for this project).

I'm now in the process of actually building the game off of the foundation I already have, and I just need an artist who's willing to help out. Like I said, this is a hobby project, so I don't expect somebody to commit 100% of their time to the project.

I'm not going to pay beforehand since (again), it's a hobby project, but I'm planning on putting it on Desura and Greenlight and I'm willing to share the profits 50/50 (I'm probably going to sell the game for $5 or so).

Required skills for 3D Artists:
Modelling and UV Unwrapping assets
Creation of Textures and Maps (Normal, Specular, Occlusion)
Knowledge of particle textures/decals/textures with alpha channels

Animation is a plus, but not required since I'm currently using code to animate and it's working fine

Required skills for 2D Artists:
Creation of sprites/assets with alpha channels
Able to draw a wide range of things, from buildings, terrain, props, and vehicles in a wide range of styles

Sprite sheets are a plus, but not required
Able to draw characters and/or GUI assets is a plus, but not required

To Apply

E-mail me at chalkvandm@gmail.com or on IndieDB with at least one portfolio piece

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