Lost Pilgrims is an indie game development studio working on the dark fantasy strategy-RPG for PC titled Vagrus - The Riven Realms, planned to be released in 2019. Although most of us have worked on games before, Lost Pilgrims as a studio is fairly new. We set out with the goal of developing a quality game, one that we ourselves would like to play. For setting, we used a dark fantasy world we’ve been developing for our RPG sessions for over 20 years. Thus, Vagrus is a passion project, and everyone on the team is giving their very best to see it come to life.
Project Update about the progress of the development of indie game Vagrus - The Riven Realms.
Summarizing the past half year and announcing the new expansion.
Project Update about the progress of the development of indie game Vagrus - The Riven Realms.
Project Update about the progress of the development of indie game Vagrus - The Riven Realms.
Project Update about the progress of the development of indie game Vagrus - The Riven Realms.
In this post, we continue to take a look at the new implemented improvements.
Today we celebrate the 1-year anniversary of the full release of Vagrus – The Riven Realms.
In this post, we are taking a look at the new implemented improvements.
Project Update about the new build of Vagrus - The Riven Realms.
A short introduction of the making and the art of the artbook.
Project Update about the progress of the development of indie game Vagrus - The Riven Realms.
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
We've now moved into a new office space after a long period of working exclusively from home.
This patch brings new content and changes to existing mechanics.
We were talking about some behind the scenes stuff and also gave advice to those who are beginning their journeys in Vagrus - The Riven Realms.
It's now time to announce the winners of the 2021 Indie of the Year awards - as chosen by you!
The game has been released! What's truly important in this whole journey is that it would not have been possible without the continued, constructive...
The game has been released! What's truly important in this whole journey is that it would not have been possible without the continued, constructive...
This week, we return with new Companion Combat targeting options that suit different play-styles. The changes include a number of options from the main...
A longer post about the recent improvements and latest additions to the game.
A post about the latest developements of the game.
We are extending Crew Combat with a new feature and showing a video about Mercenary Tasks.
We finish our Mercenary Task Design post with its Part II and then talk about what happens at the end of a crew combat.
One of the latest content updates (Patch 0.5.30 Codename: Brimstone and Bones) brought with it a spacious region to explore, the most prominent part of...
It's been a long time coming but finally Mercenary Tasks are live in the latest build and another big change that comes with this build is Dissonance...
As you could tell from the list of changes, we have been busy improving the main game. We added several new regions, expanding it to about 70-100 hours...
A devlog post about the state of Vagrus - The Riven Realms and Digital Dragons Indie Celebration.
The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and quality improvements.
This time, we come to you with a double feature of sorts, combining two topics into a single devlog post: changing the types of the beasts of burden of...
A devlog post about the state of Vagrus - The Riven Realms
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