We are the Koala Kompany, a student group from Universidade Lusófona in Portugal focused on creating interesting and unique games.
In this Devlog for Caapora - Oath of the Forest, Afonso will give an in-depth analysis at one of our core gameplay mechanics, the Shapeshifting ability.
devlog #6: same player different shapes
Check out André's article on the tools of Caapora - Oath of the Forest, an essential to help create levels and tune the graphics to perfection.
devlog #5: a lot of tools, no nails
In this Devlog, Catarina explains how we created the visual concept for the machines and human objects in Caapora - Oath of the Forest. Take a look with...
devlog #4: art sleuth - the case of the machines
Previously we talked about how we created the Core in Caapora, and how we defined our Game Pillars from it. In this Devlog for Caapora - Oath of the Forest...
devlog #3: when roots sprout into gameplay vines (and loops!)
When creating a video game, Game Design will arguably be one, if not the most, important components. In Caapora - Oath of the Forest, the gameplay has...
devlog #2: laying down gameplay roots
Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...
devlog #1: the mind of the enemy
Koala Kompany presents "Caapora - Oath of the Forest", a student project that allows players to play as animals from the Amazon Rainforest and fight to...
caapora - oath of the forest, first look!
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