We are the Koala Kompany, a student group from Universidade Lusófona in Portugal focused on creating interesting and unique games.

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Devlog #6: Same Player Different Shapes

Devlog #6: Same Player Different Shapes

Caapora - Oath Of the Forest

In this Devlog for Caapora - Oath of the Forest, Afonso will give an in-depth analysis at one of our core gameplay mechanics, the Shapeshifting ability.

Devlog #5: A lot of tools, no nails

Devlog #5: A lot of tools, no nails

Caapora - Oath Of the Forest

Check out André's article on the tools of Caapora - Oath of the Forest, an essential to help create levels and tune the graphics to perfection.

Devlog #4: Art Sleuth - the case of the Machines

Devlog #4: Art Sleuth - the case of the Machines

Caapora - Oath Of the Forest

In this Devlog, Catarina explains how we created the visual concept for the machines and human objects in Caapora - Oath of the Forest. Take a look with...

Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)

Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)

Caapora - Oath Of the Forest

Previously we talked about how we created the Core in Caapora, and how we defined our Game Pillars from it. In this Devlog for Caapora - Oath of the Forest...

Devlog #2: Laying Down Gameplay Roots

Devlog #2: Laying Down Gameplay Roots

Caapora - Oath Of the Forest

When creating a video game, Game Design will arguably be one, if not the most, important components. In Caapora - Oath of the Forest, the gameplay has...

Devlog #1: The Mind of the Enemy

Devlog #1: The Mind of the Enemy

Caapora - Oath Of the Forest

Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...

Caapora - Oath of the Forest, First Look!

Caapora - Oath of the Forest, First Look!

Caapora - Oath Of the Forest

Koala Kompany presents "Caapora - Oath of the Forest", a student project that allows players to play as animals from the Amazon Rainforest and fight to...