Swedish indie game developer =) Making games since 2007.

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Necken devlog #7

Necken devlog #7

Necken

The devlog video covers the new features in Necken: the new HUD, the updates on combat, building tiles and some other stuff.

Necken devlog #6

Necken devlog #6

Necken

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Designing enemy spawn mechanic

Designing enemy spawn mechanic

Necken

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...