ID22's lead is Falko. Falko is 38 years old, and has been a (PC) gamer since 1984, having been introduced to gaming by his father at a very early age. Sierra and LucasArts adventures were some his most early experiences; experiences that partly shaped his life, but most definitely shaped his taste in games. In the 90s, Falko used to develop small freeware games himself, but was drawn into real life too much to make much out of that hobby.

Four years ago, Falko closed his business consultancy and translation business of 8 years, to move with (and for) his wife to Australia. Since then, he has taken up streaming games on twitch and making gaming videos on YouTube, which led to him becoming a self-employed content creator within one year. Now though, it is time to move beyond merely playing and criticising games. As the film Ratatouille once said:

"In many ways, the work of a critic is easy. We risk very little yet enjoy a position over those who offer up their work and their selves to our judgement. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face is that, in the grand scheme of things, the average piece of junk is more meaningful than our criticism designating it so."

Falko is joined by Indrek, an enormously talented (at least Falko thinks so!) graphics artist from Estonia. Indrek has worked on point-and-click titles before. Previously having been a background artist for the Blackwell Series by WadjetEye Games, Indrek is able to contribute not only with his raw creativity, but also by counseling Falko on the intricacies of game developer life that he has experienced.

Whilst Falko and Indrek are the core team of Insert Disk 22, there are many other people contributing to the studio. Jeff Kurtenacker, of Wildstar and World of Warcraft fame, is composing the current game's main theme and many of its instrumental tracks. Greetings Program and Javier Morales, both professional musicians, are contributing further tracks to make the sound atmosphere of the game as cyberpunky as it can possibly be.

Jean Czarny, an architectural student, is contributing concept art, maps and architectonic advice.


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Born Punk

Born Punk

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Bornholm. Today, a quaint island in the Baltic Sea. In 2155, a sprawling metropolis competing with major world powers. Thanks to its space elevator, a...

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