WOW-BOMB Games Studios- from 1989 experienced on most dangerous, in human history, sort of productions,-
Fail bones skining v7 and new depth clamp;
Bugfix on material Editor and details clear activation;
Release of v57 Collectionall Edition;
i_scene cloner and minor bugfixes;
Post Process Engine and first scissors.ippn node;
Capitall bugfixes and 46 games in archive;
New RayQueries, and minor bugfixes;
Particle System minor changes and Axon i_path deleting bugfix;
Texture Samplers preferences and i_3D_models polygone offset;
Stable release of version 55
ICamera resaver bugfix and minor changes;
Pawn.i_actor bugfixes and Minor changes;
GodRays 3D Shadows and actors debug bugfixes;
Third Player Controller and minor changes;
Inactive 2d shadows world transformations (except rotations) and minor bugfixes;
Stiples rendering, and minor bugfixes;
New LightSystem actor, Renderer line stipple and minor bugfixes;
Timeline improvements and Pawn actor;
Collectionall Edition; Full Source for Any game programming, modelling, scripting, animating;
Objective models 50% speed/size optmization and script bugfixes;
ModelEditor Dublicate bugfix, and support(new library) all pc chipsets (ogl from 1.0 to 4.6);
Renderer i_geometry finall, and Scene to Subj importer;
Texture Filtration modes and HexagonicPlane.imd shape;
Megatextures 2X2 unwarps and minor improvements;