Halcyon Winds a new company formed to create narrative driven games with solid enjoyable gameplay

Post article RSS Related Articles  (0 - 30 of 51)
Letter from the Producer #7 (Update on our Roadmap)  [From April 7, 2023]
Cepheus Protocol

Letter from the Producer #7 (Update on our Roadmap) [From April 7, 2023]

Cepheus Protocol

Cepheus Protocol Development Update. [From April 7, 2023]

Letter from the Producer #5 [From March 1, 2022]
Cepheus Protocol

Letter from the Producer #5 [From March 1, 2022]

Cepheus Protocol

Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From March 1, 2022]

Letter from the Producer #3 [December 1, 2021]
Cepheus Protocol

Letter from the Producer #3 [December 1, 2021]

Cepheus Protocol

Cepheus Protocol Development Through the Holiday Season.

Letter from the Producer #2 [From September 14, 2021]
Cepheus Protocol

Letter from the Producer #2 [From September 14, 2021]

Cepheus Protocol

Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From September 14, 2021]

Letter from the Producer #1 [From August 1, 2021]
Cepheus Protocol

Letter from the Producer #1 [From August 1, 2021]

Cepheus Protocol

Thoughts on the current Direction and what we are doing to improve the game. [From August 1, 2021] Backlog Post.

Letter from the Producer #4 [From February 4, 2022]
Cepheus Protocol

Letter from the Producer #4 [From February 4, 2022]

Cepheus Protocol

Cepheus Protocol Development January through February 2022 [From February 4, 2022]

Codename Olympus Stealth Action Game  |  Scripting and Setting up the level
Codename Olympus

Codename Olympus Stealth Action Game | Scripting and Setting up the level

Codename Olympus

In this update i talk about the progress we've had since the last relating to level designer and how we've added vast new sections a main menu and more.

Codename Olympus Stealth Action Game  |  Those first Steps Forward!
Codename Olympus

Codename Olympus Stealth Action Game | Those first Steps Forward!

Codename Olympus 2 comments

In this first article we talk about production and how we've started really starting to get Olympus off the ground from the faintest of ideas to something...

Doctrines, Open World & 2020 Overview of Recent Progress
Cepheus Protocol

Doctrines, Open World & 2020 Overview of Recent Progress

Cepheus Protocol

As many of you know that follow our development more closely on Discord i will attempt to post here and on steam to ensure everyone is in the loop on...

Cepheus Protocol - Horde AI improvements and more!  - Dev Update #38
Cepheus Protocol

Cepheus Protocol - Horde AI improvements and more! - Dev Update #38

Cepheus Protocol

Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...

Cepheus Protocol - Out Now on Steam - Dev Update #37
Cepheus Protocol

Cepheus Protocol - Out Now on Steam - Dev Update #37

Cepheus Protocol

Dev Update #37 A large blog update to cover the past few weeks of releases.

Cepheus Protocol FAQ/Roadmap Update
Cepheus Protocol

Cepheus Protocol FAQ/Roadmap Update

Cepheus Protocol 1 comment

This article is a roll-up of all the major systems compiled into one thread for convenience for all those curious of what we are working on over the next...

New Content: Early Access Out Now - Dev Update #36
Cepheus Protocol

New Content: Early Access Out Now - Dev Update #36

Cepheus Protocol 1 comment

After our Early Access release, we're excited to be sharing a lot of the new content we've added in and what we're planning to release in the coming weeks...

Cepheus Protocol Early Access Release
Cepheus Protocol

Cepheus Protocol Early Access Release

Cepheus Protocol

We are now live on Steam and if you've been itching to jump into Treasure Island this is your chance! Here's an overview of our Year 1 Road-map!

Development itches Closer to Early Access  - Dev Update #34
Cepheus Protocol

Development itches Closer to Early Access - Dev Update #34

Cepheus Protocol 2 comments

Deep inside the Halcyon Winds Vault we work to put on the finishing touches.

Visit Treasure Island in May, Early Access Game Mode Reveal, and Dreamhack! - Dev Update #34
Cepheus Protocol

Visit Treasure Island in May, Early Access Game Mode Reveal, and Dreamhack! - Dev Update #34

Cepheus Protocol

This month we talk about our our new game mode, our Dreamhack Anaheim trip, and we have a ton of animations and level design updates as we inch closer...

New Early Access Release Date, Dreamhack Anaheim, Playtesting, and New UI! - Dev Update #33
Cepheus Protocol

New Early Access Release Date, Dreamhack Anaheim, Playtesting, and New UI! - Dev Update #33

Cepheus Protocol 6 comments

Huge month for updates! We're excited to announce a new (earlier) Early Access release date, we'll be attending Dreamhack Anaheim, main character models...

Steam Page, Playtesting, IndieDB Top 100, Conventions, and Character Customization! - Dev Update #32
Cepheus Protocol

Steam Page, Playtesting, IndieDB Top 100, Conventions, and Character Customization! - Dev Update #32

Cepheus Protocol

What an exciting month - we launched our Steam page, made the IndieDB Top 100, attended our first convention, and we're currently looking for playtesters...

It’s (Almost) Alive! An Update Sweeter than the Candy from Halloween! - Dev Update #31
Cepheus Protocol

It’s (Almost) Alive! An Update Sweeter than the Candy from Halloween! - Dev Update #31

Cepheus Protocol 2 comments

The Level Designers have been working hard on texturing the city, Modelers worked on finalizing hair styles and bodies, Concept Artists finished some...

Programming, Modelling, Texturing, and Repeat! - Dev update #30!
Cepheus Protocol

Programming, Modelling, Texturing, and Repeat! - Dev update #30!

Cepheus Protocol 2 comments

We worked on a ton of stuff like infection "zoning", additional building texturing, some cool throwing animations, and more!

We’ve Got Animations, Building Mechanics, and More in Dev Update #29!
Cepheus Protocol

We’ve Got Animations, Building Mechanics, and More in Dev Update #29!

Cepheus Protocol 4 comments

For August we have a ton of programming updates, animations to show off, additional building mechanics, and updated concept art. Sit down and strap up...

Grab Some Popcorn…It’s Time for Dev Update #28!
Cepheus Protocol

Grab Some Popcorn…It’s Time for Dev Update #28!

Cepheus Protocol

This month we worked on a ton of concept art you'll see throughout the world, our Modelers worked on what Pangu Virus samples might look like (this is...

Summer is heating up – so is our game! Dev Update #27
Cepheus Protocol

Summer is heating up – so is our game! Dev Update #27

Cepheus Protocol

This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...

This Week In Indie Games: June 2 2019

This Week In Indie Games: June 2 2019

Feature

The biggest indie gaming stories for the week of June 2 2019.

What’s up, doc? Dev Update #26
Cepheus Protocol

What’s up, doc? Dev Update #26

Cepheus Protocol

Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...

Are We there yet? Dev Update #25
Cepheus Protocol

Are We there yet? Dev Update #25

Cepheus Protocol

The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...

Internal Playtesting Starts Dev Update #24
Cepheus Protocol

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A build delayed, a plan reevaluated Dev Update #23
Cepheus Protocol

A build delayed, a plan reevaluated Dev Update #23

Cepheus Protocol

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...

A Xmas Update! Dev Update #22
Cepheus Protocol

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Steps to our full Alpha Build Dev Update #21
Cepheus Protocol

Steps to our full Alpha Build Dev Update #21

Cepheus Protocol

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...