Halcyon Winds a new company formed to create narrative driven games with solid enjoyable gameplay
Cepheus Protocol Development Update. [From April 7, 2023]
Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From March 1, 2022]
Cepheus Protocol Development Through the Holiday Season.
Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From September 14, 2021]
Thoughts on the current Direction and what we are doing to improve the game. [From August 1, 2021] Backlog Post.
Cepheus Protocol Development January through February 2022 [From February 4, 2022]
In this update i talk about the progress we've had since the last relating to level designer and how we've added vast new sections a main menu and more.
In this first article we talk about production and how we've started really starting to get Olympus off the ground from the faintest of ideas to something...
As many of you know that follow our development more closely on Discord i will attempt to post here and on steam to ensure everyone is in the loop on...
Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...
Dev Update #37 A large blog update to cover the past few weeks of releases.
This article is a roll-up of all the major systems compiled into one thread for convenience for all those curious of what we are working on over the next...
After our Early Access release, we're excited to be sharing a lot of the new content we've added in and what we're planning to release in the coming weeks...
We are now live on Steam and if you've been itching to jump into Treasure Island this is your chance! Here's an overview of our Year 1 Road-map!
Deep inside the Halcyon Winds Vault we work to put on the finishing touches.
This month we talk about our our new game mode, our Dreamhack Anaheim trip, and we have a ton of animations and level design updates as we inch closer...
Huge month for updates! We're excited to announce a new (earlier) Early Access release date, we'll be attending Dreamhack Anaheim, main character models...
What an exciting month - we launched our Steam page, made the IndieDB Top 100, attended our first convention, and we're currently looking for playtesters...
The Level Designers have been working hard on texturing the city, Modelers worked on finalizing hair styles and bodies, Concept Artists finished some...
We worked on a ton of stuff like infection "zoning", additional building texturing, some cool throwing animations, and more!
For August we have a ton of programming updates, animations to show off, additional building mechanics, and updated concept art. Sit down and strap up...
This month we worked on a ton of concept art you'll see throughout the world, our Modelers worked on what Pangu Virus samples might look like (this is...
This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...
The biggest indie gaming stories for the week of June 2 2019.
Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...
The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...
I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...
Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...
Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...
Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...
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