****** FOOK2 Public Beta is now available!******

The FOOK2 public beta can be downloaded there:

FOOK2 Public Beta files


+ Please try to use this comment thread only for rating and basic comments. For all general discussion, technical support, and other things, please use the FOOKUNITY forums. We will continue to check this comment thread, but primarily to point users to the forums when appropriate.

+ The Nexus page will only be used for general info. More detailed info and all downloads can be found in the FOOK sections on the FOOKUNITY website.

FOOKUNITY website (everything about mods in our little community)


FOOK2 Public Beta forum


:: FOOK2 Public Beta Readme


ArchiveInvalidation Invalidated! (AII!) - Nexus File Page

Fallout Mod Manager (FOMM) - Nexus File Page

Fallout Script Extender (FOSE) - Strongly recommended - Homepage - fose.silverlock.org - BGS Forum Thread


1. Install FOOK2 Beta Files
* Download the FOOK2 Installer - Download here
* Run "FOOK2 Public Beta Setup.exe"
* Verify the installation path to your Fallout 3 folder
* Confirm and complete installation of files

2. Arrange Load Order
* Launch FOMM
* Arrange and select files to load

Without DLCs:

[x] Fallout3.esm
[x] CALIBR.esm
[x] FOOK2 - Main.esm
[x] FOOK2 - [WANK] World and Neighbourhood Kit.esm
[x] FOOK2 - Main.esp

With DLCs:

[x] Fallout3.esm
[x] Anchorage.esm
[x] ThePitt.esm
[x] BrokenSteel.esm
[x] PointLookout.esm
[x] CALIBR.esm
[x] FOOK2 - Main.esm
[x] FOOK2 - [WANK] World and Neighbourhood Kit.esm
[x] FOOK2 - [DIK] DLC Improvement Kit.esm
[x] FOOK2 - Main.esp
[x] FOOK2 - [DIK] DLC Improvement Kit.esp

3. Add Fixes & Updates
* Any fixes, updates, or additional files are currently listed here: Fookunity.com
* Unless instructed otherwise, place or extract files to your "Fallout 3\Data" folder

4. If adding FOOK2 to an existing game (not recommended), wait 4 days (in-game) in an empty, indoor cell so actors can respawn with proper items

5. If upgrading or adding patches to a previous FOOK2 Beta version:
* Load save game
* Enter console and type: StartQuest FOOKOptions
* Close console
* Choose "Set FOOK Defaults"
* Save game


Current Features
All features subject to refinement based on user feedback

[WIP] = Still a current Work-In-Progess
[FDA] = Final Development and Adjustment


High quality control of added models and textures
- Many lower-quality FOOK weapons and other items removed
- Many existing models and textures improved to higher standards
- Many new high-quality models and textures added (see below)

Integration & Balance

All added weapons and items fully integrated into Fallout 3 gameplay
- Leveled loot drops include new weapons and items
- Static loot placed in the world updated to account for new weapons, ammo, and items [WIP]
- NPCs use new weapons and gear, with clear, faction-based variety
- Complete overhaul of the NPC templates and leveling system for all major factions (BoS / Outcast / Enclave / Mutants / Raider / Slaver / Regulator)
- Vendors sell new weapons and items, with increased variety, increased changes to stock over time, and more specializations for certain vendors
- All weapon and item stats completely reworked and balanced for consistency
- Quest-lines, Messages, Notes, and other text that deal with specific items have been updated to include new items and changes where appropriate [WIP]

All this means a massive increase in the diversity of weapons and items you encounter throughout the game!

All added mod features fully integrated into Fallout 3 gameplay

Names of all vanilla FO3 and FOOK weapons and items standardized for consistency

All new PipBoy icons modified or completely redone in a consistent "Vault-Boy" style [WIP]

All additions and changes either abide by existing Fallout lore, or explained by new backstory appropriate to the Fallout world


Over 150 weapons added!
- 11 Grenades and Mines
- 22 Melee Weapons
- 14 Shotguns / Rifles
- 25 Pistols
- 21 Sub-Machine Guns
- 36 Assault Rifles
- 11 Sniper Rifles
- 21 Miniguns, Gatlings, Machinguns and other Heavy Weaponry

Majority of these are brand new to FOOK!

High-quality retextures of all vanilla Fallout 3 weapons

Hundreds of brand new, custom textures for vanilla FO3 and FOOK-added weapons

New unique variants of many vanilla FO3 and FOOK weapons

Realistic, high-quality shell casing models and textures, plus greatly increased persistence

New and improved weapon sounds

Seven added ammo types, simplified from earlier versions of FOOK

Armor & Apparel

Large variety of Armor, Apparel, and Accessories added!
- Several new types of Civilian Clothing
- Many new Outfits and Armor types including varieties of Combat Armor, Light Armor Outfits, Military Uniforms and more
- Lots of new headgear such as Hats, Berets, Helmets and more
- 2 types of Backpacks in several varieties
- large collection of extra head wear accessories such as mufflers, earings, blindfolds, eye patches, collars and more

High-quality retextures of a huge part of vanilla's FO3 Apparel items

Many brand new, custom textures for vanilla FO3 and FOOK Armor and Apparel items

Complete overhaul of all Power Armor and Helmets with Ultra High-quality textures

Ammo, Aid, & Miscellaneous Items

High-quality models and textures for FOOK-added ammo ground models (ammo clips and boxes)

High-quality retextures of vanilla FO3 ammo boxes [WIP]

High-quality retextures of more than 80 vanilla FO3 clutter items

New names, models, and quality textures for most food items

10 new food items added!

37 brand new, custom junk and component items added with custom models and textures [WIP]

Gameplay & Mechanics

Overhaul of Food and Chem effects

Careful adjustment to key Game Settings
- Maximum Damage Resistance increased to 90%
- Slower Weapon and Armor degradation
- Effectiveness of Repair skill reduced

Destructible bottles, and other small clutter objects

New mechanics to breach locks with explosives [FDA]

Increased Realism Features
- Power Armor takes more damage from battle, possibly being destroyed and unrepairable
- Heavy Weapons can always be wielded, but require Power Armor to be truly effective
- Movement speed is reduced while firing Heavy Weapons [WIP]

Overhaul of Repair system [WIP]
- New features to break weapons, armor, and miscellaneous items down into component parts
- New junk and component parts added to appropriate repair lists

Automatic FOSE Detection
- Advanced features automatically disabled or modified if running the game without FOSE
- Game will not break without FOSE (FOSE is strongly recommended)

Visual Effects

Dozens of new visual effects for energy beams, projectiles, impacts, explosions, and critical deaths [FDA]

Greatly improved blood-spatter effects

Brand new, custom Nightvision effects that look authentic and really work!

Options & Settings

Easy to access, single menu for various options [WIP]

Many features can be modified or disabled at any time in game, without the need for additional plugins [WIP]

Single option to remove FOOK-added perks if uninstalling FOOK from an existing game [WIP]


Mod Support

No additional mod support at the moment - please see the Planned Feature List


::The FOOK Team

LinkesAuge - Lead Project Manager

Xporc - Creative Director
HugePinball - Technical Director
wiejiesen - Lead VFX Artist

Shadowborn - Senior Game Designer
Snowcone - Senior 3D Artist

Evhmovover - Concept Developer / QA
atikabubu - Game Designer / QA
Lord Simpson - Game Designer / QA

Thanks to the following Testers for their extensive effort in our Q/A department:


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FallOut 3 Overhaul Kit

FallOut 3 Overhaul Kit

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The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes, and original content designed for the...


www.moddb.com/company/lt-herewith/downloads - this is game make with micrisoft PoferPoint

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