Disastercake was founded with the dream of combining sweet JRPG art styles with progressive westernized game play. The only full time member is Mike Gale, who is working with several talented part time artists to create Soul Saga, a new anime styled RPG.
Soul Saga finishes Kickstarter with close to $200,000!
Soul Saga is starting off the 3rd day of the Kickstarter with over $10,000!
Soul Saga's Kickstarter is now live! If you're interested in JRPGs, this is a Kickstarter you may want to be a part of!
Soul Saga's Kickstarter video is 100% finished, and hopefully the Kickstarter will be able to launch by Saturday! Also, here's Taro and his Toki brethren...
Two more of Soul Saga's cast as revealed: Elise the engineer and Max the robot!
Soul Saga's story starts to unveil! This update includes information about the world of Oterra, the sky nation of Medonia, and the main character, Mithos...
A short story regarding my personal growth while working on Soul Saga, and also a bit on how Soul Saga evolved itself.
I've decided on a composer, and I will be delaying Soul Saga's Kickstarter to give them a chance to get their work into the presentation.
Finished up the Soul Saga music video for the first half of the Kickstarter. On to the second half of the video!
Continuing preparation for Soul Saga's Kickstarter campaign. The theme song is done, and a music video is in the works.
Continuing work on Soul Saga's story and dialogue. I've also been in touch with voice actors to consider adding voice overs to Soul Saga!
I'm now back to the development aspects of Soul Saga after a long wait for animations!
Soul Saga is starting to break free of the bottleneck caused by the facial rigs.
Lots of composer hunting. I also implemented the new mouse cursor and the new animator started today!
Continued to work with artists and composers today for Soul Saga art assets, and started the base implementation of a town.
Added new stock art for the forest in Soul Saga and added a lot more particles to skills.
Lots of work done on Soul Saga today! The coolest addition is the implementation of the active dodging mechanic.
Back on track and checking off the to do list! Enemy cast times and spell delays added today.
Today I am free of the tyranny of school! All my time belongs to Soul Saga!
Today I spent a majority of the time fixing a game breaking bug in Soul Saga, but then I found an awesome theme song and concept illustrations in my inbox...
Most of the day was spent on the Soul Saga Kickstarter video, but I should be back to polishing up gameplay and visuals tomorrow.
Today I implemented the passive skill and buff system into Soul Saga!
Today I spent a lot of time on the Project Management aspect of Soul Saga, especially in regards to the new theme song.
Today was a whole lot of level design since I had to recreate the dungeon map pieces. I also received a draft of the new theme song!
Lots of work on Soul Saga's story, and starting to put it all together for you.
Soul Saga Dev Diary 44 - Lots of video recording and gathering of story assets for presenting.
Soul Saga Dev Diary 43 - Finished polishing the menu and started to do some artist hunting in the anime homeland, Japan!
Soul Saga got a whole revamping of it's menu system today! The previous system had the phone far too zoomed in to see it's sweet interface, so the menu...
Another 17 work day on Soul Saga. Quite a lot of polishing and balancing. The game is shaping up nicely for a Kickstarter demo!
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