We are a small group of people who love Unreal Engine. We're currently creating something pretty amazing that has some unique and interesting FPS/RTS flavours. If you love making games, and want to join us, please send your resume via EMAIL to: [rusty at dmdgames.com] Thanks!

Add job Report Amazing! "Character Modeller", "Character Rigging", "Character Texture Artist" at Diamond Games

Artists located Anywhere.

Posted by Diamond Games on

Hello Artists!

Konsinjager

My team of professionals has created (link removed)

We are now creating something even better in the FPS/RTS/Moba genre using the Unreal Engine.

We are currently seeking a Character modeller to take concept art and turn them into game-ready 3D models. We have over five years of development completed including a massive framework for multi-player including cross-platform and cross-play support. What we need now is someone that can take our character concept images and bring them to life. This means modelling, Rigging, Texturing, and having them game ready.

We would love it if you also had at least one of these skills.

*UE4 Blueprint experience.
*Ability to create other organic 3D models (Plants, etc.)
*Ability to optimize assets created in blender to create nice high / low poly versions of assets.
*Animation programming.

If your character modelling is proficient or think you can still contribute in some form or another, I'd still love to meet with you!

We are currently a team of fifteen professionals all working under the same arrangement ranging from programmers, to artists, to professional mappers (with 3D FPS maps in successful indie titles), to business professionals; We know that in order to be successful, we have to work hard, be dedicated, and have excellent communication skills. We're all gamers. Like yourself.. And we're going against the big guys now. So we need more talent to assist us. The game design documents are in a living state (changing, updating) and you're free to contribute ideas to us. We want you as part of our team!

How we operate is simple. All we need is a copy of your portfolio. We'll ask you to complete a task. You either choose to accept it, and if you do so - you let us know how long it'll take you based on your real life ventures, and when we can expect it back. (This keeps the train moving) We track the amount of work and time people are putting in over the course of the project and once the game is released, we'll be awarding those contributors based on the amount of work they've successfully submitted.

The new game we're creating is a unique style of gameplay. Think Paragon - only designed much better with three styles of gameplay. We're not creating an "Evolve" or "Call of Duty". We're creating something totally new. Specializing as FPS/RTS/Moba/CTF/Tower Defence Hybrid with advanced movement mechanics, better competitive matchmaking, a real solid game design, and extremely addictive gameplay. The best part about all of this is we're doing it UNPAID in our spare time! ( Except for some of us who love to work insane hours to create something awesome in the end. )

If you're not a character modeller or texture artist, but would still like to contribute small pieces to the project, such as props, audio, concept art designs, etc. We'll take a look at what you have to offer.

Thank you for taking the time to read this post. I wanted to try and answer as many questions as I could without a wall of spam, so I hope this is conclusive enough.

If you're interested, or have more questions - please send me an EMAIL [rusty at dmdgames.com] with your portfolio/resume, and please include availability over the course of the next few years (we're realistic), and tell us all about yourself and where you'd like to be in five years.

Thank you!

~Rusty

To Apply

Please send your resume to: [rusty at dmdgames.com]
Thank you!