Crytek is an interactive entertainment development company founded by Cevat, Avni and Faruk Yerli in 1999. The main office is located in Frankfurt am Main, Germany. Crytek is dedicated to the creation of high-quality video games for PC and next generation consoles and 3D-Game-Technologies such as the CryENGINE™ game engine. The company's goal is to provide gamers with an intuitive user interface, innovative exciting gameplay, and revolutionary atmospheric visuals. To achieve this, Crytek has developed a highly advanced 3D Engine, the CryENGINE™, to surpass both today's and tomorrow's expectations for blockbuster games. In addition to the in-house development of complete games, Crytek also licenses it's technology for use in other developer's game products. Crytek's development team is comprised of game professionals from 27+ different nations.
We are very excited to be supported here on IndieDB. Sketchfab lets you add a real-time interactive 3D viewer on any of your posts, just by copying and...
EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.
In the article I talk about the technologies used to achieve great graphics and the relevance of atmosphere in my games.
I released my first Lovecraftian horror game, The Land of Pain, in September 2017. People from the gaming industry alsways told me that after 1 year a...
Walking simulation demo with new materials, textures and etc.
Announcing the release of Cryengine3 editor for Crysis 2 and Free CryENGINE SDK.
Follow the development of the upcoming Character Creator 3 (CC3) tool for indie game development, AR/VR games, pre-viz and animation production.
Follow the development of the upcoming Character Creator 3 (CC3) tool for indie game development, AR/VR games, pre-viz and animation production.
Coral Island. Preview screenshots are available in images library. It's not a finish render, work in progress.
Coral Island - final screenshots. Work with project is going to finish. Current state is making installation package and testing. This will be work for...
We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!
All new content – New Gameplay Video – All on Kickstarter.
2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...
As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment...
You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.
This tutorial will tell you how to create your first basic crysis map.
In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!
Crytek has released its latest version of the CryENGINE 3 Free SDK package. The latest 2572 build brings tons of new options and bug fixes.
Crytek has released its latest version of the CryENGINE 3 Free SDK package. The latest 3.3.9 (3410) build brings tons of new options and bug fixes.
This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...
This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...
Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...
This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...
Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...
Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...
This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...
This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...
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