Crytek is an interactive entertainment development company founded by Cevat, Avni and Faruk Yerli in 1999. The main office is located in Frankfurt am Main, Germany. Crytek is dedicated to the creation of high-quality video games for PC and next generation consoles and 3D-Game-Technologies such as the CryENGINE™ game engine. The company's goal is to provide gamers with an intuitive user interface, innovative exciting gameplay, and revolutionary atmospheric visuals. To achieve this, Crytek has developed a highly advanced 3D Engine, the CryENGINE™, to surpass both today's and tomorrow's expectations for blockbuster games. In addition to the in-house development of complete games, Crytek also licenses it's technology for use in other developer's game products. Crytek's development team is comprised of game professionals from 27+ different nations.

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3D embeds with Sketchfab on IndieDB!

3D embeds with Sketchfab on IndieDB!

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We are very excited to be supported here on IndieDB. Sketchfab lets you add a real-time interactive 3D viewer on any of your posts, just by copying and...

50 more EA games soon to lose support for multiplayer online

50 more EA games soon to lose support for multiplayer online

News 150 comments

EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.

A new blog post on EGS about The Land of Pain!

A new blog post on EGS about The Land of Pain!

Indie Devs

In the article I talk about the technologies used to achieve great graphics and the relevance of atmosphere in my games.

ACI Preview
Crysis Wars

ACI Preview

Archipelago Coral Islands 3 comments

New update of development screenshots.

After 5 years I decided to enhance my game, here's why

After 5 years I decided to enhance my game, here's why

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I released my first Lovecraftian horror game, The Land of Pain, in September 2017. People from the gaming industry alsways told me that after 1 year a...

Archipelago Coral Islands
Crysis Wars

Archipelago Coral Islands

Archipelago Coral Islands

Walking simulation demo with new materials, textures and etc.

Be Free... Be Creative... Be the Developer

Be Free... Be Creative... Be the Developer

News 118 comments

Announcing the release of Cryengine3 editor for Crysis 2 and Free CryENGINE SDK.

CE2 Shaders project
Crysis Wars

CE2 Shaders project

Crysis Wars

Shaders Pack for CryEngine 2. New features for modders.

Character Creator 3 - 3D Game Pipeline

Character Creator 3 - 3D Game Pipeline

News 2 comments

Follow the development of the upcoming Character Creator 3 (CC3) tool for indie game development, AR/VR games, pre-viz and animation production.

COMING SOON - Character Creator 3

COMING SOON - Character Creator 3

News 4 comments

Follow the development of the upcoming Character Creator 3 (CC3) tool for indie game development, AR/VR games, pre-viz and animation production.

Coral Island
Crysis Wars

Coral Island

Crysis Wars 2 comments

Coral Island. Preview screenshots are available in images library. It's not a finish render, work in progress.

Coral Island. Final screenshots
Crysis Wars

Coral Island. Final screenshots

Coral Island

Coral Island - final screenshots. Work with project is going to finish. Current state is making installation package and testing. This will be work for...

Coral Island. Real World
Crysis Wars

Coral Island. Real World

Coral Island

Do you think it's a paradise? No! It's real world!

Cradle, Combat Update! Kickstarter going strong!
Aderyn's Cradle

Cradle, Combat Update! Kickstarter going strong!

Aderyn's Cradle 1 comment

We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!

Cradle, Upcoming Indie of the Year, launches Kickstarter!
Aderyn's Cradle

Cradle, Upcoming Indie of the Year, launches Kickstarter!

Aderyn's Cradle 14 comments

All new content – New Gameplay Video – All on Kickstarter.

Cradle, Upcoming Indie of the Year, reflects on 2013
Aderyn's Cradle

Cradle, Upcoming Indie of the Year, reflects on 2013

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2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...

Cradle: Meet the Team #1 Lead Environment Artist
Aderyn's Cradle

Cradle: Meet the Team #1 Lead Environment Artist

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As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment...

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

CryENGINE 3 Players Modelling 4 comments

You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.

Cryengine 2 Mapping

Cryengine 2 Mapping

CryENGINE 2 Developers Mapping/Technical 24 comments

This tutorial will tell you how to create your first basic crysis map.

CryEngine 3 Custom 3d Vegetation using 3ds Max

CryEngine 3 Custom 3d Vegetation using 3ds Max

CryENGINE 3 Props Modelling

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

CryENGINE 3 Free SDK - Update build 2572

CryENGINE 3 Free SDK - Update build 2572

CryENGINE Developers 4 comments

Crytek has released its latest version of the CryENGINE 3 Free SDK package. The latest 2572 build brings tons of new options and bug fixes.

CryENGINE 3 Free SDK Update – 3.3.9 (3410)

CryENGINE 3 Free SDK Update – 3.3.9 (3410)

CryENGINE Developers 14 comments

Crytek has released its latest version of the CryENGINE 3 Free SDK package. The latest 3.3.9 (3410) build brings tons of new options and bug fixes.

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

CryENGINE 3 Mapping/Technical

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

CryENGINE 3 Props Modelling

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

CryENGINE 3 Props Modelling

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

CryENGINE 3 Starting a mod 1 comment

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

CryENGINE 3 Mapping/Technical

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryENGINE 3 UI/HUD 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryENGINE 3 UI/HUD

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

CryENGINE 3 UI/HUD

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...