Crate Entertainment is a small indie studio that was founded in 2008 by Arthur Bruno, with the support of friends and colleagues from Iron Lore Entertainment. Arthur was formerly the lead designer at Iron Lore where he designed the core gameplay systems and skill masteries for Titan Quest. In mid-2009 Crate Entertainment acquired the rights to the Titan Quest engine and began development of a new ARPG called Grim Dawn. Since then, we've been hard at work overhauling the engine and creating a unique fictional world while building on and improving the type of classic ARPG gameplay we created in Titan Quest.
A complete patching system for Grim Dawn: Decompress game files, patch what needs to be patched/edited and reconstruct the game back to a fully playable...
This mod reverts all database records to as they were in previous patches of the game.
Grim Dawn Wings models for learning purposes and testing purposes. Some of them animated
Grim Dawn Item Assistant gives you the ability to store an infinite amount of items, and lets you search for your items by name, stats, skills, etc. Not...
Play with Tons of Champions, Run Fast like the Wind and Enjoy the Scenery! Hunt for Epic and Legendary Items, with extra Affixes! Hit from Far Away and...
Play with Tons of Champions, Run Fast like the Wind and Enjoy the Scenery! Hunt for Epic and Legendary Items, with Affixes! Hit from far away and make...
German artist Aram Bartholl describes the role of the crate in first person shooters as ’a generic, duplicatable and locationless object.’ Indeed...