A developer and publisher of games including Brink of Extinction and Twinstack.

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Progress update 26 - Atmocity
Atmocity

Progress update 26 - Atmocity

Atmocity

New build up, cisterns and nuclear waste storage, and policy.

Progress update 25 - Atmocity
Atmocity

Progress update 25 - Atmocity

Atmocity

Trash, city stats, cars and plan for upcoming week.

Progress update 24 - Atmocity
Atmocity

Progress update 24 - Atmocity

Atmocity 1 comment

Water production, processed food and large(r) scale performance testing.

Progress update 23 - Atmocity
Atmocity

Progress update 23 - Atmocity

Atmocity

Smaller roadtiles, funding options and budget panel.

Progress update 22 - Atmocity
Atmocity

Progress update 22 - Atmocity

Atmocity

Road system overhaul, connectivity system and high tech industry.

Progress update 21 - Atmocity
Atmocity

Progress update 21 - Atmocity

Atmocity

Smaller grid, more testing connectivity and industry.

Progress update 20 - Atmocity
Atmocity

Progress update 20 - Atmocity

Atmocity

Commercial buildings, connectivity and budget data.

Progress update 19 - Atmocity
Atmocity

Progress update 19 - Atmocity

Atmocity

Bug fixes, upper class residences and localization.

Progress update 18 - Atmocity
Atmocity

Progress update 18 - Atmocity

Atmocity

Crime, correction centers, goods calculations and lots of fixes.

Progress update 17 - Atmocity
Atmocity

Progress update 17 - Atmocity

Atmocity

Early tests, bug fixes, tweaks and messages from conglomerates!

Progress update 16 - Atmocity
Atmocity

Progress update 16 - Atmocity

Atmocity

Expanded options, bond and trade system fully implemented and refactoring and optimization.

Progress update 15 - Atmocity
Atmocity

Progress update 15 - Atmocity

Atmocity

This week's topics: New post processing stack, traffic improvements and a new trade system.

Progress update 14 - Atmocity
Atmocity

Progress update 14 - Atmocity

Atmocity

Optimizations, new skybox and a lot of systems work.

Progress update 13 - Atmocity
Atmocity

Progress update 13 - Atmocity

Atmocity

Dreamhack and post dreamhack fixes and additions, future plans and the leadup to beta.

Progress update 12 - Atmocity
Atmocity

Progress update 12 - Atmocity

Atmocity

Traffic system implemented, graphics optimizations and player hints.

Progress update 11 - Atmocity
Atmocity

Progress update 11 - Atmocity

Atmocity

Easier road and block placement, decorations and improved roads.

Progress update 10 - Atmocity
Atmocity

Progress update 10 - Atmocity

Atmocity

More on cars, taxes, changes to UI and upcoming showcase.

Progress update 8 - Atmocity
Atmocity

Progress update 8 - Atmocity

Atmocity

Started implementing policy, traffic system in the works, new building and overall polish.

Progress update 7 - Atmocity
Atmocity

Progress update 7 - Atmocity

Atmocity

New update, new class of residences and some other polish.

Progress update 6 - Atmocity
Atmocity

Progress update 6 - Atmocity

Atmocity

Expanding resources, introducing high skilled labour and some general bling.

Progress update 5 - Atmocity
Atmocity

Progress update 5 - Atmocity

Atmocity

This week's update showcases some new buildings, explains some additional optimizations and UI work.

Progress update 4 - Atmocity
Atmocity

Progress update 4 - Atmocity

Atmocity

Another entry in the dev diary for the game Atmocity. This week mostly on visual improvements, but also some optimization work I've been doing.

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

BoE waypoint system: How insects find their way
Brink of Extinction

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Brink of Extinction, where it's been and where it's going
Brink of Extinction

Brink of Extinction, where it's been and where it's going

Brink of Extinction

Since I developed this game without much public display, this is a bit of a look back at what it used to be, and what it became.

Turret textures in Brink of Extinction
Brink of Extinction

Turret textures in Brink of Extinction

Brink of Extinction Textures

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

The music of swarms of insects
Brink of Extinction

The music of swarms of insects

Brink of Extinction Music

A description of how I composed the music for Brink of Extinction.

The making of the (skins of the) enemies of BoE
Brink of Extinction

The making of the (skins of the) enemies of BoE

Brink of Extinction Textures

A short article about some texturing tricks I used.

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