A brand spankin' new independent game studio! Our mission is to create compelling multi-platform games using the Unity3D game engine. In addition to developing games for the web, mobile, and desktop platforms, we also work on projects targeting Oculus VR, Leap Motion, OUYA, and PlayStation®Mobile.

Add game Games
ARIA

ARIA

Rhythm

ARIA is an audio visual experience developed for the Leap Motion 3D Jam.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Infinity Ward

Infinity Ward

No members Developer & Publisher

nfinity Ward, Inc. is an award winning developer and wholly owned subsidiary of Activision, Inc., which is headquartered in Encino, CA. IW is also the...

Creative Assembly

Creative Assembly

2 members Developer & Publisher

Creative Assembly is a British video game developer established in 1987 by Tim Ansell. Although primarily based in the West Sussex town of Horsham, the...

Activision

Activision

1 member Developer & Publisher

Founded in 1979, Activision are a worldwide publisher. One of the largest in the world, it has published games such as Call of Duty, Quake and Guitar...

Piranha Bytes

Piranha Bytes

3 members Developer & Publisher

Pluto 13 GmbH is a developer of computer games located in the Ruhrgebiet, Germany's industrial heartland. Is is known for its label Piranha Bytes® under...

Rockstar

Rockstar

1 member Developer & Publisher

The Rockstar Games label was founded in 1998 to create the most innovative and progressive interactive entertainment. It is a wholly owned subsidiary...

Blizzard Entertainment

Blizzard Entertainment

3 members Developer & Publisher

Founded Feburary 8th 1991 as Silicon & Synapse and in 1994 changed its name to Blizzard. Today Blizzard and Blizzard North is one of the most known and...

X

Latest posts from @blackportgames

Done refactoring the core components of #LiptkRain, with a focus on being more modular, editable, and debuggable. C… T.co

Dec 10 2017

This talk is a must-watch for any #Unity #GameDev T.co

Nov 15 2017

Back at it again after a lengthy break. Lineup of iPhones 4s/5c/6 for a quick test of the latest alpha #LiptkRainT.co

Oct 5 2017

Done building the initial framework. Ready to start experimenting more with visuals and gameplay #LiptkRain T.co

Jul 12 2017

Working on a new prototype. Focusing on mechanics and feel. #LiptkRain T.co

Jul 5 2017

Just some house cleaning. Feels good though to have the little things squared away. #LiptkRain T.co

May 21 2017

Picking this up again. Starting to #GameDev daily 3:30-5:30AM. #LiptkRain #screenshotsaturday T.co

Jun 18 2016

Previewing the latest build on iOS #LiptkRain T.co

Jan 18 2016

Haven't had the opportunity to work on this much. Implemented some basic menus #LiptkRain #screenshotsaturday T.co

Jan 17 2016

Refactored the Grid component a bit and added a GridScaler to set the grid size (currently based on camera size) T.co

Aug 23 2015