Retribution
GPL licenceThe Retribution Engine is a 3D game engine that is used to make first person shooter games. The engine is open source and is supplied with a suite of...
Work on the Retribution Engine was begun by Andrew Gardner in 1997, inspired by games such as Doom and Quake and also John Bradley’s ‘Tumbling Tie-Fighter’ demo program. The original aim was to create a game titled Corridors of Power. The first public release of the game occurred in March 1999 and consisted of a simple two-level demo of the game. The game and engine were regularly updated and generated much interest. The biggest comment was that game designers would like to use the engine to make their own levels and so Paul Moxon joined the project to develop a level editor in October 2000.
The Retribution Engine is a 3D game engine that is used to make first person shooter games. The engine is open source and is supplied with a suite of...
A developer of first person shooter mods including Sky Reclamation Project (SRP).
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Official group of HECU Collective - team, working on the Blue Shift remake. All news are on our mod pages on ModDB. Our discord server - discord.gg/uhdTxP5Cuw...
A developer of adventure mods including Alternative Calradia : Volcano.
The Republic at War mod team. Only primary development staff are listed here.