Aesop Games is a cooperatively owned and operated game development studio based in the Pacific Northwest. We produce the Mythic Renaissance game 'Brunelleschi: Age of Architects' and have several other titles in early development. Led by experienced game designer Matthew Mitchum and programming powerhouse Margaret Staples, Aesop games maintains a cutting edge approach to micropayment webgames and educational gaming.
Want to cast spells and train a Warlock army? Better break out the books and research some Magic!
What does a hero have to do to become a notorious bastard in the world of Brunellechi?
Heroes in Brunelleschi can choose to rack up fame or infamy, and compete for most famous or most notorious hero of all time.
A detailed outline of other projects Aesop Games has in the works. Persephone, Cloch and Carrasco.
What can be unlocked in the shortest research chains? Part 2 explores the 4 smallest basic sciences.
Puzzled by or Curious about how research works in Brunelleschi? This post explains the basics of research and how to get started researching stuff.
A quick summary of Brunelleschi's development states on all 3 clients.
Actions have now been made real in the latest mobile update.
Aesop Games goes to DevRel Summit in Seattle with Community Manager Goldmoon and Web Developer Margaret
Goldmoon explains the difference between the full and light versions of the web-client.
Every ruler will have their own personal style of leadership. What will yours be?
Community Manager Angel lays out how to get started in the vast world of Brunelleschi.
This is the announcement to see Brunelleschi at the Power of Play indie-game convention!
While every character can wear armor, not all armor is available to all classes. You're about as likely to see a wizard in scale as you are to see a soldier...
The founders of Brunelleschi talk about their design goals for the game.
The world of Brune is rich with stuff to equip that can in turn equip other things. Here's a quick run-down of who/what can equip stuff and the stuff...
Before the stirrup was invented, there were only so many ways to fight on a horse, especially with armor. The Cataphract is one of the highest achievements...
Every character can eventually earn the company of a loyal animal companion. The kind of animal depends on your class, from valiant hounds to beautiful...
As the ruler of a brand new settlement, there are many paths to take. This article will help new (and prospective) Sovereigns decide what to do next.
You wake up one day in the wilderness with no stuff, no carrying capacity, and a limited ability to defend yourself. Around you are wild animals, possibly...
Regions are a complex feature of Brunelleschi and require some amount of foreknowledge and planning to exploit properly.
It doesn't take long for a new Sovereign to build their first three Districts and think 'Now What?'. Odds are you've figured out that Rank comes from...
The Symbol is a personalized design that represents your character. They can be commissioned, purchased, or found adventuring. Whichever Symbol you equip...
What are Class Abilities? A character's level represents the time they have spent training and they class-powers they've mastered with this effort. Class...
What are Class Abilities? A character's level represents the time they have spent training and they class-powers they've mastered with this effort. Class...
Information about Ministries in Brunelleschi, and their essential roles in the management of a successful Settlement.
The relationships between Settlements are greater than those between player. Each Settlement is capable of representing a few to hundreds of players...
Information about the current state of the Brunelleschi: Age of Architects PC Client.
The Inner Courtyard is an essential district for Medium Sized settlements, this article describes its buildings, action, and ministry.
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