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How to import animations from Blender into Vampire the Masquerade Redemption
Vampire: The Masquerade – Redemption

How to import animations from Blender into Vampire the Masquerade Redemption

Vampire: The Masquerade – Redemption Animation

This is a tutorial on how to import animations from Blender into Vampire the Masquerade Redemption using Noesis.

Compiling a custom PC model with DDLullu's MDL Formatter
Vampire: The Masquerade – Bloodlines

Compiling a custom PC model with DDLullu's MDL Formatter

Vampire: The Masquerade – Bloodlines Players Modelling 9 comments

You may have seen some radically different player character models on MODDB and Nexus Mods. Let me show you how those are made.

How to import rigged meshes into Quake 4 using Blender
Quake 4

How to import rigged meshes into Quake 4 using Blender

Quake 4 Weapons Modelling

This is a tutorial on how to import custom rigged meshes into Quake 4. Such as weapons or character models.

How to import static meshes into Quake 4 using Blender
Quake 4

How to import static meshes into Quake 4 using Blender

Quake 4 Props Modelling 1 comment

This is a tutorial on how to import custom static meshes into Quake 4.

SoF1 rotation/scale bug fix for Trenchbroom
Soldier of Fortune

SoF1 rotation/scale bug fix for Trenchbroom

Soldier of Fortune Mapping/Technical

There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...

Creating roq video files using ffmpeg

Creating roq video files using ffmpeg

Other Tutorial 2 comments

Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

How to change clans, part 1
Vampire: The Masquerade – Bloodlines

How to change clans, part 1

Vampire: The Masquerade – Bloodlines Starting a mod 4 comments

I've been asked several times how to do this, so here's a guide....

Lightmaps in Doom 3 Engine: A Hybrid Approach To Real-Time Lighting
Doom III

Lightmaps in Doom 3 Engine: A Hybrid Approach To Real-Time Lighting

Doom III Level Design/Theory 3 comments

Since the inception of Doom 3, many artists have been disappointed with the engine's limited lighting ability. Utilizing a small number of point lights...

How to import models from Blender into Vampire the Masquerade Redemption
Vampire: The Masquerade – Redemption

How to import models from Blender into Vampire the Masquerade Redemption

Vampire: The Masquerade – Redemption Players Modelling 5 comments

This is a tutorial on how to import models from Blender into Vampire the Masquerade Redemption using Noesis.

Customizing the 2D character portrait for Vampire: the Masquerade – Redemption
Vampire: The Masquerade – Redemption

Customizing the 2D character portrait for Vampire: the Masquerade – Redemption

Vampire: The Masquerade – Redemption UI/HUD

This tutorial will teach you how to use your own images for the 2d character portrait in VtmR.

Complete Beginners' Guide to Embrace
Vampire: The Masquerade – Redemption

Complete Beginners' Guide to Embrace

Vampire: The Masquerade – Redemption Level Design/Theory

This tutorial goes over the basics of how to use the Embrace level editor available in the NOD SDK.

Importing custom textures into the NOD engine
Vampire: The Masquerade – Redemption

Importing custom textures into the NOD engine

Vampire: The Masquerade – Redemption Skinning

This is a tutorial on how to import textures into Vampire the Masquerade Redemption's NOD engine.

DOOM 3 GUI scripting tutorials
Doom III

DOOM 3 GUI scripting tutorials

Doom III UI/HUD 2 comments

This is a series of tutorials on how to construct GUIs for Doom 3.

Converting SWRC to UE4
Star Wars: Republic Commando

Converting SWRC to UE4

Star Wars: Republic Commando Mapping/Technical 2 comments

This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.

Ladder tutorial
Star Trek: Elite Force

Ladder tutorial

Star Trek: Elite Force Level Design/Theory

This is a tutorial on how to build ladders in EFRadiant.

Netradiant-Custom fix
Star Trek: Elite Force

Netradiant-Custom fix

Star Trek: Elite Force Level Design/Theory

This is a way to fix Netradiant-Custom for Star Trek Voyager Elite Force.

idTech1: How to easily identify the many different WAD files

idTech1: How to easily identify the many different WAD files

Other Tutorial

Many WAD files have the same name (e.g. DOOM.WAD). The versions can only be differentiated correctly using hash values. Here is my simplified solution...

Restore map after Doom Builder Crash
Doom II

Restore map after Doom Builder Crash

Doom II Mapping/Technical 2 comments

Doombuilder or GZDoom Builder crashed? didn't save your work? damaged file or lost your map? restore it this way.

Creating Pawn Audio Tables
Star Wars: Republic Commando

Creating Pawn Audio Tables

Star Wars: Republic Commando Voice Acting 5 comments

This tutorial teaches you how to create custom pawn audio tables so you can make custom voicepacks for NPCs.

Creating, modifying and installation of waypoints
Call of Duty: Modern Warfare 2

Creating, modifying and installation of waypoints

Bot Warfare Server Side Coding 3 comments

This will show you how to create, modify and install waypoints for CoD4, WaW and MW2 Bot Warfare.

Export models from the original Game
Wolfenstein: Enemy Territory

Export models from the original Game

Wolfenstein: Enemy Territory Other

This tutorial is to show how to export all models from Wolfenstein: Enemy Territory. Inclusive animated models.

Custom Weapon Creation (Emitter Method)
Star Wars: Republic Commando

Custom Weapon Creation (Emitter Method)

Star Wars: Republic Commando Server Side Coding 7 comments

This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...

Steal protection
Call of Duty 4: Modern Warfare

Steal protection

Call of Duty 4: Modern Warfare Management 3 comments

I'll try to show you some methods, which can prevent hackers stealing your rcon, the script files of your newly created mod, and rewriting all the credits...

Scripting #1: Basics

Scripting #1: Basics

Server Side Coding Tutorial 4 comments

In this tutorial, we are setting up everything, which is needed for scripting.

Klingon Texture Tutorial

Klingon Texture Tutorial

Textures Tutorial 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

BSP-Level based game Engines

BSP-Level based game Engines

HaZardModding Mapping/Technical 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...

Make a door and a keypad
Doom III

Make a door and a keypad

Doom III Mapping/Technical 8 comments

This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...

How to create a RoQ video-file

How to create a RoQ video-file

Other Tutorial 14 comments

This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.

Material Shaders for Id Tech 4 (Doom 3)
Doom III

Material Shaders for Id Tech 4 (Doom 3)

Doom III Textures 3 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

Quake 2

Cooperative Play.. Cooperative?

Quake 2 Client Side Coding 6 comments

Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...