I've been playing around with biomes, testing how to spread them across the world properly. I've also added another new type of seed, sandstone. Finally...
Topics covered: Easier game installation and downloading through one program, modding support progress.
Just a few more updates on seed types and biomes today. Deserts now have cacti that spawn. Normally these Cacti would be stumps or trees but when something...
Multiplayer! Yes! Multiplayer! After two long, painful... very painful days, Crawle multiplayer is nearing completion!
You know what the best thing about being ill is? You're left home alone with your laptop, you're too lazy to go downstairs to switch the internet, so...
Today's development news. Topics: The state of multiplayer and the mode selection screen.
Alright so surprisingly I've actually managed to do a few things such as a much better and more finished up item system.
Another frustrating day in the life of Sekaru. Let the moaning commence: First off since a few people have been asking me about the controls I've made...
We're not dead! We're working on some... stuff. Anyway as I did promise that there would be a load of big things in 0.5.0 here's the building system that...
Just managed to squeeze in a few things before I go off for my exams. Basically just a few fixes and fairly minor additions.
... I've... almost... finished... multiplayer. Its so close I can almost see it. So close, in fact, that I -can- see it. I've managed to render players...
Sorry for the lack of updates. I've removed the login/register system because really its a bit pointless. You may be screaming at the monitor asking about...
Surprisingly, a fair bit of progress. Really, today was about fixing the item system and get it to a useable form. Carim's done quite a lot of the work...
Some information on the right-click menu and an update on the new health system.
Multiplayer is almost done! There. Thats the only decent piece of progress there's been today. Apart from that it's been fixes, balances and tweaks.
I hope you all enjoyed Crawle 0.3.0. Time for me to start work on Crawle 0.4.0. Just kidding. Unfortunately, I haven't had much time today so I couldn't...
We're all currently working on an IndieJam project but I just wanted to let everyone know that patch 0.2.4 is out. This is the last patch before the "big...
Woohoo for progress! Finished the core game mechanics (thirst, energy, hunger & sanity) today. And here's an explanation for them all...
Just a bit of news on what's been changed, added and fixed this week as well as some information about 0.3.0 and delays.
You'd expect a lot of progress after 4 days. Something big. Something exciting? Just be a bit more patient and you'll get it. It's almost done.
Leap year progress, woo. Anyway, engine updates are coming. I've seen the work Pb is doing and its absolutely fantastic. You'll all love it just as much...
So 0.2.1 will be coming out today, I genuinely forgot to release it yesterday because I'm just that special. It'll have an updater and edges.
Just a fairly few necessary things that should've been in the game a while ago have been added today.
Simply changed the inventory colour, added a new set of items and gave villagers some clothes. Also, Pb is currently looking through the engine and familiarising...
I've been meaning to add an inventory to the game for a while now and only now have I realised that the offset bug doesn't actually effect any sort of...
I tried to do quite a lot today, ended up adding quite a few new things but not as much as I wanted (but those things will be added very, very soon).
And once again since no one else can be bothered to work on the game, I've done a few more things.
First thing, the spawn point is now randomised and is saved in your world file. I'm probably going to change this to saving to its own file for custom...
First of all you can now press escape to see your options. Secondly I've fixed up dungeon generation a bit for example less NPCs in dungeons and chests...