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[Development] 9/4/12
Crawle

[Development] 9/4/12

Crawle 6 comments

I've been playing around with biomes, testing how to spread them across the world properly. I've also added another new type of seed, sandstone. Finally...

[Development] 9/1/12
Crawle

[Development] 9/1/12

Crawle

Topics covered: Easier game installation and downloading through one program, modding support progress.

[Development] 8/4/12
Crawle

[Development] 8/4/12

Crawle 4 comments

Just a few more updates on seed types and biomes today. Deserts now have cacti that spawn. Normally these Cacti would be stumps or trees but when something...

[Development] 8/1/12
Crawle

[Development] 8/1/12

Crawle 1 comment

Multiplayer! Yes! Multiplayer! After two long, painful... very painful days, Crawle multiplayer is nearing completion!

[Development] 7/2/12
Crawle

[Development] 7/2/12

Crawle 4 comments

You know what the best thing about being ill is? You're left home alone with your laptop, you're too lazy to go downstairs to switch the internet, so...

[Development] 7/1/12
Crawle

[Development] 7/1/12

Crawle

Today's development news. Topics: The state of multiplayer and the mode selection screen.

[Development] 6/5/12
Crawle

[Development] 6/5/12

Crawle

Alright so surprisingly I've actually managed to do a few things such as a much better and more finished up item system.

[Development] 6/2/12
Crawle

[Development] 6/2/12

Crawle 7 comments

Another frustrating day in the life of Sekaru. Let the moaning commence: First off since a few people have been asking me about the controls I've made...

[Development] 5/6/12
Crawle

[Development] 5/6/12

Crawle 1 comment

We're not dead! We're working on some... stuff. Anyway as I did promise that there would be a load of big things in 0.5.0 here's the building system that...

[Development] 5/5/12
Crawle

[Development] 5/5/12

Crawle

Just managed to squeeze in a few things before I go off for my exams. Basically just a few fixes and fairly minor additions.

[Development] 5/4/12
Crawle

[Development] 5/4/12

Crawle

... I've... almost... finished... multiplayer. Its so close I can almost see it. So close, in fact, that I -can- see it. I've managed to render players...

[Development] 5/2/12
Crawle

[Development] 5/2/12

Crawle

Sorry for the lack of updates. I've removed the login/register system because really its a bit pointless. You may be screaming at the monitor asking about...

[Development] 31/5/12
Crawle

[Development] 31/5/12

Crawle

Woohoo! 0.4.0 is out! Simply open up your updater and let it patch!

[Development] 31/3/12
Crawle

[Development] 31/3/12

Crawle 5 comments

Surprisingly, a fair bit of progress. Really, today was about fixing the item system and get it to a useable form. Carim's done quite a lot of the work...

[Development] 30/6/12
Crawle

[Development] 30/6/12

Crawle 5 comments

Some information on the right-click menu and an update on the new health system.

[Development] 30/3/12
Crawle

[Development] 30/3/12

Crawle

Multiplayer is almost done! There. Thats the only decent piece of progress there's been today. Apart from that it's been fixes, balances and tweaks.

[Development] 3/4/12
Crawle

[Development] 3/4/12

Crawle

I hope you all enjoyed Crawle 0.3.0. Time for me to start work on Crawle 0.4.0. Just kidding. Unfortunately, I haven't had much time today so I couldn't...

[Development] 3/3/12
Crawle

[Development] 3/3/12

Crawle 1 comment

We're all currently working on an IndieJam project but I just wanted to let everyone know that patch 0.2.4 is out. This is the last patch before the "big...

[Development] 3/2/12
Crawle

[Development] 3/2/12

Crawle

Woohoo for progress! Finished the core game mechanics (thirst, energy, hunger & sanity) today. And here's an explanation for them all...

[Development] 29/4/12
Crawle

[Development] 29/4/12

Crawle 4 comments

Just a bit of news on what's been changed, added and fixed this week as well as some information about 0.3.0 and delays.

[Development] 29/3/12
Crawle

[Development] 29/3/12

Crawle 2 comments

You'd expect a lot of progress after 4 days. Something big. Something exciting? Just be a bit more patient and you'll get it. It's almost done.

[Development] 29/2/12
Crawle

[Development] 29/2/12

Crawle

Leap year progress, woo. Anyway, engine updates are coming. I've seen the work Pb is doing and its absolutely fantastic. You'll all love it just as much...

[Development] 29/1/12
Crawle

[Development] 29/1/12

Crawle

So 0.2.1 will be coming out today, I genuinely forgot to release it yesterday because I'm just that special. It'll have an updater and edges.

[Development] 28/5/12
Crawle

[Development] 28/5/12

Crawle

Just a fairly few necessary things that should've been in the game a while ago have been added today.

[Development] 28/2/12
Crawle

[Development] 28/2/12

Crawle 1 comment

Simply changed the inventory colour, added a new set of items and gave villagers some clothes. Also, Pb is currently looking through the engine and familiarising...

[Development] 27/2/12
Crawle

[Development] 27/2/12

Crawle 5 comments

I've been meaning to add an inventory to the game for a while now and only now have I realised that the offset bug doesn't actually effect any sort of...

[Development] 26/5/12
Crawle

[Development] 26/5/12

Crawle

I tried to do quite a lot today, ended up adding quite a few new things but not as much as I wanted (but those things will be added very, very soon).

[Development] 26/4/12
Crawle

[Development] 26/4/12

Crawle 2 comments

And once again since no one else can be bothered to work on the game, I've done a few more things.

[Development] 25/3/12
Crawle

[Development] 25/3/12

Crawle 2 comments

First thing, the spawn point is now randomised and is saved in your world file. I'm probably going to change this to saving to its own file for custom...

[Development] 25/2/12
Crawle

[Development] 25/2/12

Crawle

First of all you can now press escape to see your options. Secondly I've fixed up dungeon generation a bit for example less NPCs in dungeons and chests...