New awesome stuff added to KAG! Bomb workshops, coin economy, bomb on catapult mounting, tree climbing, shield parachute gliding, arrow workshops, healing...
New level, boss fight and couple of story screens for world 3.
First Media of World Beyond Discussing: Maps Items and Weapons etc.
The 2nd Chunin Exams are coming soon, be prepared ninjas for battle! We have released more updates prior to its opening!
Players are now able to add and share modified databases in World Boxing Manager !
The Broke Protocol World Builder Update releases on Steam Today! The latest v0.86 stands to be the biggest game changer since launch.
A peek behind the curtain of Sol Magica’s code wizard.
Learn more about the true power behind the throne of Elegos. Aether makes the world go round.
Discover the history of the various race of Mytha that live under the human rule in Elegos, with first-hand accounts that reflect how they were seen and...
World Building the world of Aura continues. Taking another class at Brainstorm School. This time due to Covid it is online. The first half of the class...
This week I primarily worked on behind the scenes stuff that isn't very interesting to show off, but I did do quite a bit of world-building.
A.Canvas now uses kdtree to get nodes closest to player working out B.during firing up a bubble is loaded in once the edge is reached, the load order...
I explain the new interconnected world design, and show how I created the moods of each area with render settings and post FX.
When you're not busy fighting back the alien horde, kick back for a little racin'! Race your friends and the fastest records both in and out of the Story...
Enemies have you surrounded? Kick out the 360 degree Repulsor to push them away and give yourself some breathing space.
Check out how the all-way wrap around works. Careful... the enemies know how to use it!
It’s official! Our small ragtag team of devs, artists, music and sound people has finally finished World Destroyers.
Leading up to the release of our first big title World Destroyers we wanted to give everyone a preview of the game we've worked so hard to create.
I have experimented with some world distortion shader effects, I did it just for fun but it turned out to be much better then I thought. The main idea...
Hello Commanders and Comrades. I have good news that I will be sharing with you today. As the WD Team are working silently on updating the artwork, including...
And we are back with monthly update number two! This has been quite a busy progression as we are nearing toward our first closed beta testing and we have...
Today we take a closer look at Mikua village, landscaping, and a way that Skyrim players can help make SWS look better by designing faces!
Check out the progress I made on the World Editor in this week's dev log video!
Major update for Techblox, a free to play vehicle and machine building sim. The World editor lets you create your own tracks and then drive within them...
I promised some videos about the Drag[en]gine Integrated Game Development Environment for information and feedback purpose. So here is the first one about...
Since the last update things went a bit quiet but for a reason. A lot of work has been spend on rewriting the old intermediate map editor into a the new...
By integrating the Oculus Rift into the Awakening of Heroes Game, we became able to observe heroes in action or just fly freely around the abandoned city...
The last couple of weeks I have been focusing on content generation. I finished the new structure generation mechanic. I've also worked on adding new...