This is an update about the new GIN vehicles and tanks.
I'm pleased to announced that SourceForts is far from dead. I've fixed the crash bug, and you can download the updated version from here: (thanks dredge...
After many years, we've finally gotten our Linux development back in order. Our last Linux release was for Sven Co-op v1.9 — that was just over 11 years...
Hello everyone! The next regular update is taking longer than expected, and seeing as it's, more or less, Valentine's Day, and since I haven't posted...
Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page.
Vampire Slayer: New Blood announcements continue: The HUD in-game is now available, for rounds won, time remaining, team score, player score and more...
Several years have passed since VCMI 0.99 and it’s about time for a new release. Tons of changes, improvements, and fixes have been introduced during...
We just released VCMI 1.1.0 since our team switched to more often releases, but this time we have several major features: new map editor, basic multiplayer...
Vein Playable Demo is just a prologue, the initial concepts we had for the narrat...
The ZP Team has been hard at work with the version 1.21 source code, and with the help of several server admins (and the public) we have fixed a few problems...
I have released Version 5.3 for Pirates, Vikings and Knights II. Future updates are going to mainly focus on Unreal 4 engine, I have some tests in the...
Our new blogs don’t only inform you on the updates, the process and how we’re getting along with our plans on releasing BLACKHOLE. This way, we can...
We’ve been working hard on creating a better UI to give more control and information to the player, along with other popular requested features directly...
So finally our game is live and on OUYA store. Strange feeling you know… picture Frodo waking up in Rivendell after the Nazgul attack and you’ll get...
The 18th entry in Castle Mashers' devlog, we take a look at some of the techniques we use to generate random rooms for the player as well as look over...
A quick summary of some of the things we did this week-ish.
Great progress today with full attack/defend flow (dodge/parry/block) now in, actor emotes, Monster AI, starting equipment, and more!
The Wolf Truce event has kicked off! Join your enemies to fight off roving packs of hungry wolves! During this thrilling event, Tannenberg is available...
I just thought I would take a few minutes to show all of you the next "area" coming to The Coin Game. A Traveling Carnival.
I am releasing a small bit of the mod in its current state for users to try out the mod and give feedback, and also for modders / scripters / modellers...
This week we're talking about the process we use to make simple but fun quests.
The latest annual review is here, talking features, dev time, sales trends, 1.0... lots o' stuff! 2018 was big, 2019 will be too :D
For more than 150 years Zastava Arms(ZA) has been a set institution in arms development. A traditional weaponry with a colourful history, marked by crisis...
In the last news we presented you some renders of our Zastava - Arms collection. They not only look decent on these renders also in-game they match to...
Announcement of complete content facelift, ingame images of NPCs
CriCri Entertainment unveils after two years of development its pixel-art game based on its own vision about an alternative galactic world.
In this Friday news it's all about some new vegetation, and well, the kinda most interesting thing on earth. Also, we're going to show you, how our tunnel...
This week see's the addition of the third race mode and the mode's exclusive craft.
Now that the rendering issues with Game Maker Studio have been fixed the latest version has been released.
It's been a while since I've released a new build due to exams and revision slowing everything down but I've got to a state where the current version...