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 Updates: The Scorpion's Sting Part 3
C&C: Generals Zero Hour

Updates: The Scorpion's Sting Part 3

C&C Generals Zero Hour: Enhanced 4 comments

This is an update about the new GIN vehicles and tanks.

 v1.4.2 - back on track
Half-Life 2

v1.4.2 - back on track

SourceForts

I'm pleased to announced that SourceForts is far from dead. I've fixed the crash bug, and you can download the updated version from here: (thanks dredge...

 v4.6 Beta Linux Server Released, Current v4.7 Changelog
Half-Life

v4.6 Beta Linux Server Released, Current v4.7 Changelog

Sven Co-op 2 comments

After many years, we've finally gotten our Linux development back in order. Our last Linux release was for Sven Co-op v1.9 — that was just over 11 years...

 Valentine's Day Mini Update
C&C: Generals Zero Hour

Valentine's Day Mini Update

Deep Impact 10 comments

Hello everyone! The next regular update is taking longer than expected, and seeing as it's, more or less, Valentine's Day, and since I haven't posted...

 Valve's GDC presentations available

Valve's GDC presentations available

Source Developers 7 comments

Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page.

 Vampire Slayer: New Blood Multiplayer Game Logic Sneak Preview
Bloodbound

Vampire Slayer: New Blood Multiplayer Game Logic Sneak Preview

Bloodbound 3 comments

Vampire Slayer: New Blood announcements continue: The HUD in-game is now available, for rounds won, time remaining, team score, player score and more...

 VCMI 1.0.0 for HoMM III released

VCMI 1.0.0 for HoMM III released

VCMI

Several years have passed since VCMI 0.99 and it’s about time for a new release. Tons of changes, improvements, and fixes have been introduced during...

 VCMI 1.1.0 for HoMM III released

VCMI 1.1.0 for HoMM III released

VCMI 1 comment

We just released VCMI 1.1.0 since our team switched to more often releases, but this time we have several major features: new map editor, basic multiplayer...

 Vein Update #13 - "The Idea" behind the Vein Demo, Concept Designs
Cult -Vein-

Vein Update #13 - "The Idea" behind the Vein Demo, Concept Designs

Cult -Vein-

Vein Playable Demo is just a prologue, the initial concepts we had for the narrat...

 Version 1.25b is now available for download!
Half-Life 2

Version 1.25b is now available for download!

Zombie Panic! Source 3 comments

The ZP Team has been hard at work with the version 1.21 source code, and with the help of several server admins (and the public) we have fixed a few problems...

 Version 5.3 released for PVK II & Other News
Half-Life 2

Version 5.3 released for PVK II & Other News

Rats 1985 2 comments

I have released Version 5.3 for Pirates, Vikings and Knights II. Future updates are going to mainly focus on Unreal 4 engine, I have some tests in the...

 View on the game graphics
BLACKHOLE

View on the game graphics

BLACKHOLE 1 comment

Our new blogs don’t only inform you on the updates, the process and how we’re getting along with our plans on releasing BLACKHOLE. This way, we can...

 WARPARTY Beta Patch Notes 9: The great UI overhaul!
Warparty

WARPARTY Beta Patch Notes 9: The great UI overhaul!

Warparty

We’ve been working hard on creating a better UI to give more control and information to the player, along with other popular requested features directly...

 Washington Vs Zombies released on OUYA!
Washington vs Zombies

Washington Vs Zombies released on OUYA!

Washington vs Zombies

So finally our game is live and on OUYA store. Strange feeling you know… picture Frodo waking up in Rivendell after the Nazgul attack and you’ll get...

 Week 18; Pre-alpha Polish
Castle Mashers

 Week 18; Pre-alpha Polish

Castle Mashers 1 comment

The 18th entry in Castle Mashers' devlog, we take a look at some of the techniques we use to generate random rooms for the player as well as look over...

 Weekly Bulletin 29/07/2015
C&C: Tiberian Sun

Weekly Bulletin 29/07/2015

C&C Tiberian Odyssey 11 comments

A quick summary of some of the things we did this week-ish.

 What’s new: Attack/Defend flow, Actor Emotes, and Monster AI
7YRL: The Seven Year Roguelike

What’s new: Attack/Defend flow, Actor Emotes, and Monster AI

7YRL: The Seven Year Roguelike 1 comment

Great progress today with full attack/defend flow (dodge/parry/block) now in, actor emotes, Monster AI, starting equipment, and more!

 Wolves prowling in the forests of Tannenberg
Tannenberg

Wolves prowling in the forests of Tannenberg

Tannenberg

The Wolf Truce event has kicked off! Join your enemies to fight off roving packs of hungry wolves! During this thrilling event, Tannenberg is available...

 Work in Progress
The Coin Game

Work in Progress

The Coin Game

I just thought I would take a few minutes to show all of you the next "area" coming to The Coin Game. A Traveling Carnival.

 X1: Past and Future Taster Mod Released
X³: Terran Conflict

X1: Past and Future Taster Mod Released

X1: Past And Future Mod

I am releasing a small bit of the mod in its current state for users to try out the mod and give feedback, and also for modders / scripters / modellers...

 Xisto Devlog #05 – Quest Design
Xisto

Xisto Devlog #05 – Quest Design

Xisto

This week we're talking about the process we use to make simple but fun quests.

 Year 5 of the Cogmind
Cogmind

Year 5 of the Cogmind

Cogmind

The latest annual review is here, talking features, dev time, sales trends, 1.0... lots o' stuff! 2018 was big, 2019 will be too :D

 Zastava Arms - Special, Pt. I
Battlefield 2

Zastava Arms - Special, Pt. I

Operation Peacekeeper 2 1 comment

For more than 150 years Zastava Arms(ZA) has been a set institution in arms development. A traditional weaponry with a colourful history, marked by crisis...

 Zastava Arms - Special, Pt. II
Battlefield 2

Zastava Arms - Special, Pt. II

Operation Peacekeeper 2 3 comments

In the last news we presented you some renders of our Zastava - Arms collection. They not only look decent on these renders also in-game they match to...

 Zeitgeist - Re-Inventing Ourselves, Part I

Zeitgeist - Re-Inventing Ourselves, Part I

Zeitgeist 9 comments

Announcement of complete content facelift, ingame images of NPCs

´Earthlings The Game´ has launched his kickstarter and greenlight campaign, since April the 7th
Earthlings The Game

´Earthlings The Game´ has launched his kickstarter and greenlight campaign, since April the 7th

Earthlings The Game 2 comments

CriCri Entertainment unveils after two years of development its pixel-art game based on its own vision about an alternative galactic world.

´Friday News: New Vegetation and and one of the interestings things on earth
Battlefield 2

´Friday News: New Vegetation and and one of the interestings things on earth

Bf2 Arctic Warfare mod 1 comment

In this Friday news it's all about some new vegetation, and well, the kinda most interesting thing on earth. Also, we're going to show you, how our tunnel...

_speed_ alpha release 6
_speed_

_speed_ alpha release 6

_speed_

This week see's the addition of the third race mode and the mode's exclusive craft.

_speed_ alpha release 7
_speed_

_speed_ alpha release 7

_speed_

Now that the rendering issues with Game Maker Studio have been fixed the latest version has been released.

_speed_ alpha release 8
_speed_

_speed_ alpha release 8

_speed_ 1 comment

It's been a while since I've released a new build due to exams and revision slowing everything down but I've got to a state where the current version...