Another quick map I made designed for Brutal Doom v21. Takes place in a city landscape full of, well, zombies!! I tried to make it realistic but it ended up being a little abstract, but whatever I guess. Have fun!
Fix Log v2:
-Fixed a door that was suppose to open with a key but instead opened without one.
-Fixed a crack in a wall that allowed you to go through when you shouldn't be able to.
-Fixed a cyberdemon monster that was stuck in it's spawn area.
-Raised a roof in one spot so you wouldn't have to duck getting back out.
-Added more aesthetics to some spots (one area to avoid confusion, others just to look better :P)
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To play, it requires Doom2 IWAD along with Brutal Doom v21 pk3 file and, of course, this game's file. You will also need zandronum or gzdoom to run it (I recommend zandronum 3.0 or 3.1). Take all three files (Doom2, Brutal Doom v21, Zombie Land) and drag them to zandronum's/gzdoom's exe file. You can also use ZDL which is easier (you just need to set it up). I think that is all you need to know to get started.
More Images:
Credits:
Map itself: LordADHD
DECORATE stuff: I used some DECORATE information from Brutal Doom v21 into the ZombieLand-v2.wad which was by SGT_MARK_IV and modified some of it by me, LordADHD.
No way to play with unmodded GZDoom?
After reading what you said, I tried it with the latest GZDoom build (v4.4.2) and it seemed to worked. I didn't test the map all the way but it seemed to run fine (I am just worried about the last part of the level but I assume that will work too). I mainly tested it on Zandronum 3.1 but GZDoom should be fine. It is basically Brutal Doom v21 with a custom map so GZDoom should work. My concern is with the later builds of GZDoom possibly not running the mod very well, but I am not 100% certain of that (could very well be fine, I just heard complaints on the sourceport family)
Update: Bruh I totally realized it now (unless you meant other mods)! Did you really mean if this map is playable with vanilla Doom 2?? It won't work I imagine. Another tried it out and said it had missing textures/etc., and the endgame certainly wouldn't work without the base mod (also uses Brutal Doom decorations).
could you make a vannila version
Hey Luis,
Let me think about it. I have soo much going on right now (other bugs to fix from other projects that I have done) as well as school that my head is spinning right now with everything. When I finish all the bugfixing and schoolwork, I could try to make a vanilla version of this map (shouldn't be hard).