Blood HD HUD for NBlood and BloodGDX v1.04 and higher. All hand-drawn. This mod replaces entire Blood's HUD into much more higher resolution (Upscaled to 600% from original resolution.) Most lost details from upscaling are hand-drawn, so this should stay very much true to the original design.
Not yet compatible with Blood Fresh Supply.
This mod also complements Phredreeke's Sprite Upscale mod:
![Blood Upscale Pack 2.05]()
I will probably figure out how to integrate this into Blood Fresh Supply in the very near future.
INSTALLATION:
Simply copy all zip files into the autoload folder in the game folder.
If you don't see the autoload folder, simply create it (BloodGDX will autodetect it.)
You may remove any optional files from the autoload folder if any of those are causing any conflicts between your current addons.
>INCLUDES
+ All three status bars
+ 4:8 16:9 21:9 ratio splash screens
+ Health and Ammo Number tiles
+ Title border
+ Blood drips
+ Cleaner Letters
>Credit
Phredreeke for help with files.
QUICK FIX UPDATE 091319
Now compatible with BloodGDX 1.04, however it is now incompatible with v1.03. If you wish to use this with v1.03, please message me at Moddb or BloodGDX Forum.
MINOR UPDATE 081319
Fixed loading/end screen appearing incorrectly for NBlood
MINOR UPDATE 081219
Adjustment to an end screen for NBlood
QUICK UPDATE 081019
Fixes:
Adjusted NBlood End Screen to look closer to current bloodgdx's end screen
UPDATE 080919
Added NBlood Compatibility: To install, simply this compression into autoload folder.
If there is no autoload folder in the base folder, create one.
Added pixelations to all HUD to mimic retro graphics, also to cater better with other Upscale graphics and retroness. (Personally the previous UI was way too clean.)
If you wish to use the clean UI, extract and overwrite folders from Clean UI.zip
UPDATE 072219
Added Help screen and Credit Screen
Cleaned up large and medium UI.
Adjusted brightened the large and medium UI.
Added Menu font from a true type to replace an upscaled type.
Strange ... My programs 7-Zip and WinRAR can not open the archive: "the file is damaged or an unknown format." Maybe someone will be able to pack a file in a zip archive? Thanks in advance.
That's weird, it was working fine on my end. I've reuploaded it with a zip compression. Let me know if it works!
Thanks! This version of the zip-archive works well.
Any chance this is (our could be made) compatible with nblood?
At this time, it is not compatible with any ports other than BloodGDX.
However, I plan to make this mod compatible to NBlood and Fresh Supply in the future.
I made it compatible with nblood. In the nblood folder you need to create the "autoload" folder. In the folder "autoload" from the archive "Xrosss_HD_HUD_Module_r1.2.zip" copy "hud.zip". In "hud.zip", you must additionally create another file "blood.def". blood.def should have the text:
include hud.def
Thus, if the "hud.zip" file is in the "autoload" folder and it consists of the "hud" folder, the "hud.def" and "blood.def" files - the new HUD, Help screen and Credit Screen will be in nblood.
Thanks man, now I got it working with nblood; however, only the default HUD (screenshot number 3 in the file's preview) is available. Any way of getting the other 2 to show up? I searched through the options of nblood and didn't find any way of changing it.
Thanks again.
It is necessary to press the "+" or "-" keys on the map - the HUD will change. In nblood, 1 and 3 HUD states are available (screenshot number 2 in the file's preview are not available in nblood), symbolic images of the heart, armor, ammo and keys are also available.
Silly me, that's how I change HUD types in eduke32, and that is what nblood is based on. Can't believe I didn't think of that.
Anyway, cheers!
I just updated my mod so now it is fully compatible with NBlood. Textures won’t appear incomplete.
Quick update - thanks a lot!
I probably had a HUD of the first release, and when BloodGDX 1.04 appeared - everything was broken, only the most minimal HUD worked. I really like loading, help and credit screens.
Now everything is working correctly, great job!
Thank you, I plan to support this as long as there is no compatibility issue!
Any luck adapting this wondrous thing for FS?
Hello, this work on blood fresh supply?
Unfortunately, I am unable to make this function for Blood Supply other than BloodHDX and NBlood. BS doesn’t like higher resolution textures for its Interface. I will make it work as I get the true method to tackle the obstacle.
hi there, just to let you know i found a bug:
inside tiles folder, the png files
9216.png and 9216a.png
are a huge gray rectangle instead of the triangle size red back button
(using blood gdx, i did a fix removing those files to get back the unmodded back button)
Thanks for letting me know. The problem probably happened with the newer version.
I will have it fixed.
I investigated and now I know where those files are in. That folder is for NBlood. That folder isn't read by BloodGDX at all. To just make sure, you should remove any file trace of the mod and Extract the compression on autoload. fyi I had no problem on my end when I updated my client to v1.07.
Is there still any plan for Fresh Supply support?
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