It's been four year in the making -- so when I figured out the principles of Xen Burn and the Energy Economy, I felt the need to celebrate with a one-point-oh release. Nonetheless, there's much testing and improvement to go -- so consider this a beta version, in preparation for the "real" release of version one-point-one .... the Game Mode = Lifematch (aka "uber-coop" mode) - If players cooperate, all may prosper - If players fight each other, all may die - Modified from deathmatch code -- use deathmatch spawn points Player Goal = Earn greatest number of Merit points. I'm calling this version 1.0a because it's a real breakthrough. Not finished, still young -- but a genuine quantum jump into Xen Rebelness.
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