Did you ever feel those Wolfenstein 3D secret levels missed out some really cool features of Doom's engine? I decided to re-design 3 levels of the first episode of Wolf3D for Doom 2!
Features:
-3 Redesigned levels from Wolfenstein 3D
-New Midi Music, remixed for creepy castle atmosphere
-Intense corridor blasting action
1.2 Update: Thanks to feedback from Alma Elma and Seldum, found some more glitches that were rectified. :)
1.1 Update: Fixed issue with a secret sector that's inaccessible (Small drainage tunnel only present for aesthetics).
I MIGHT go back and do more levels from episode 1, or even Spear of Destiny, maybe episode 5 (was my favorite Wolf3D episode), but pretty busy and originally only meant to release this as a one level deal.
Tested in GZDoom 4.8.2 and QuestZDoom and works great! Just unzip the WAD into your Doom directory/folder, drag WAD over your Doom port and bam! You should be ready to start blasting.
How did I miss this? This was good.