MAP NAME: Winter Maze
AUTHOR: Greybeard
MAP SIZE: 20 X 25
AI: Default
TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook
Number of Players: 10
Features required: TA Features 2010 or later, also TA_Map_Weapons_2010.ccx (set 1), see notes.
NOTES:
This map was conceived as another demo map for Chinahooks new Evergreen Snow tileset.
The map creates a pair of somewhat enclosed areas at the top and bottom of the map, and then inserts a maze of canyons, at different heights, in between.
MAP NAME: Winter Maze
AUTHOR: Greybeard
MAP SIZE: 20 X 25
AI: Default
TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook
Number of Players: 10
Features required: TA Features 2010 or later, also TA_Map_Weapons_2010.ccx (set 1), see notes.
NOTES:
This map was conceived as another demo map for Chinahooks new Evergreen Snow tileset.
The map creates a pair of somewhat enclosed areas at the top and bottom of the map, and then inserts a maze of canyons, at different heights, in between.
The map as packed does not have falling snow. If you want it to snow, the map requires the use of the TA_Map_Weapons_2010.ccx (set 1) file, for the MCSNOW weapon... it's a winter map, it should snow, right?
If you do want to have it snow, I've included an unpacked OTA file which adds the snow. Simply copy the "maps" folder to your TA install or if you already have a maps folder, copy the Winter Maze.ota file into the maps folder. Mkae sure you add the TA_Map_Weapons_2010.ccx (set 1) file to your TA install. Not that this weapon file consumes weapon IDs 230-235.
Resources are fairly plentiful, if spread out.
Ten players supported… odds across the top (1, 3, ), evens across the bottom ( 2,4,), positions 5thru 10 across the middle. Best games against AI will be to take 9 or 10 and have the ai take all others. The map is really intended for team play for 4 players (player positions 1 thru 4)
Enjoy, and thanks to Chinahook for another great tileset!
Greybeard