Ever felt that for law breaking gang of thieves and robbers, finding their guild was as easy as walking into a random building? You practically get asked to join before you even realise
its a thieves den! And the 'I do a little of this, a little of that'? Purlease. This mod aims to correct that. They're not as hard to find as the guild in oblivion, but it'll take a little more care and winning of their trust to join them now.
Features
Realistic individual cover 'backgrounds' for thieves in the South
Wall and Dirty Muriel's. (But only if you are not a member of the
guild.)
The Rat in the Pot I left untouched as LGNPC already does a great job of this.
Selecting the 'Thieves Guild' topic will not immediately get the response of
'Well hey, you should join us', even if you have the requirements - npcs
must now have a disposition of 65+ as well.
Guild Masterminds will not initiate dialogue with 'Maybe you'd like
to join the Thieves Guild'? Again, you'll need a disposition of 65+ to
get this greeting.
Selecting the topic 'someone in particular' in Balmora or Sardith
Mora will no longer give you the name and location of a thieves guild
leader.
1.2 - Added 10 responses for the 'little secret' topic if you are a member of the guild
Added 10 responses for the 'Thieves Guild' topic if you are a member of the guild
Added unique, class based greetings to npcs if you have a bounty of
over 100 but less than 1000 - essentially a theif. Mostly relates
to shopkeepers who will still trade but tell you to watch yourself.
1.1 - Disposition requirement increased to 65
Added catches for training, trade, advancement and requirements
Added more, randomised responses for 'Thieves Guild' topic
Added dialogue 'blocks' for legion members in uniform, Hlaalu in Balmora,
and Telvanni in Sadrith Mora
1.0 - Initial Release