16 new Weapons plus 7 optics. All included weapons also come with new sounds and muzzleflashes.
*requires latest version of the SupplyDrop mod!
Includes: Mk18MOD1, M4A1 Sopmod BlockII, M4A1 URG-I, HK416A5, MP5A4, MP5A5, MP5SD5, MP7A1, MP7A2, Glock17 (in a standart and two custom configurations), P226R, SR-25, MCX SBR and MCX LVAW.
Eotech EXPS 3-0 holographic sight and Eotech EXPS 3-4 with G33 magnifier in a black and tan variant, Aimpoint CompM4 reflex sight, Eotech Vudu 1-6x scope. Pistols can now also be equipped with three different reddot sights including: Burris FastFire, Trijicon RMR, Leuopold DeltaPoint.
All Weapons have 3d iron sights and are also compatible with the SupplyDrop optics, some of them got working laser sights as well.
(updated with new reload sounds for all rifles and reworked firing sounds)
Very impressive mate!! Really well crafted weapons. Just one thing, I followed your installation instructions to the 'T', but I still can't see both MP7s??
thanks for letting me know, should be fixed in an update soon
Thanks for the update fix mate. These weapons are great, something new and fresh to play with!
Just one thing: all the weapons, including the Glock, show shotgun shells when selecting extra ammo. No biggie.
... oh yeah and if you could add a laser on the MP7A1 it would be great. Would you also be able to have the MP7s as a side weapon, much like .TWI did with his in the Supply Drop?
The shotgun shells are new to me, haven't heard of anyone else having that problem yet, but i'll look into it
I already planned to add a laser to the mp7a1, that will probably be in the next update. Both mp7's should already be selectable both as primary and secondary. Otherwise make sure you are using the latest version of supply drop from july 2019 + the 1.1 patch
My bad on the secondary's! I checked, they're available, thank you!
As for the shells, I mean this:
Ibb.co
ah ok thanks, that should be easy to fix
Great Job! Looking forward to more of your work
Awesome work !!! It made me palying RVS again.
What have you planned next for this addon ? I look forward to see what's next !!!
Btw, is it possible to get the Sig Sauer Virtus ?
Have a great day
Thanks, haven't planned too much yet, but probably some more pistols and a shotgun maybe. A Sig Virtus would be cool, I only have to find a good model for that.
What about a modern AK?
maybe
hey there,
really really apreciate your work!
i downloaded several times but there's always "not RAR archive no files to extract" !?
can you help?
greetings:-)
maybe try some different software to extract the package e.g. 7-zip or winzip
I'm getting both 3d and 2d sight when I aim down ironsights for mk18
not sure what's causing that but i'll look into it
that's caused by 2.0 2d sights. U'll have to remove them. Check my modding guide
Moddb.com
"ironsights" section.
I have been unable to get these weapons to show up, baffled. I've tried multiple times, installing as instructed in the included readme, a very simple three stage setup, checked and double checked and rechecked, using notepad, notepad++ but still no dice. My Ravenshield setup which I installed a while back runs flawlessly and is installed as per juguLator01's modding guide with RvS 2.0, Open RVS 1.4, ECT, Supply Drop (UPDATE - JULY 2019 version) and the v1.1 patch etc. but when the game is loaded up, activate Supply Drops, the weapons don't show up. I don't know where I'm going wrong or what I'm missing, but any insight or guess into why the weapons don't appear would be much appreciated. Thanks.
jo92 Disregard the above, I managed to get the weapons installed and working fine, I deleted the SupplyLoc.int and SupplyDrop.mod files replaced them with new ones, installed the weapons pack again and this time they showed up. And those weapons do sound awesome. Many thanks for this.
try mk18 upper swap with iron sights and see if 2d mixes with 3d ironsights
Yes. Unfortunately, I have the same problem, too. Hopefully there'll be a fix for it in the future.
do you have other custom weapons installed like the Devgru HK416 or the Marsoc MK18, do those work?
regarding the issue about the weapons not showing up - Guest Aug25? that was my post "bogsider" - wasn't signed in, problem resolved, managed to get the weapons pack installed fine regarding the 2d/3d ironsights problem as someone else pointed out, problem appears to be with all the primary weapons in the weapons pack apart from the MP5 variants, the custom Marsoc MK18 is affected too but it seems the regular supplydrop weapons are not affected, personally it's not an issue because i will always opt to use a scope. but of course other players do like to use ironsights
Any updates soon?? Excited about further developments :)
sorry haven't had much time lately, but maybe I can make a small update soon
Just tested the update, and so far looks good. Some issues: I don't see the new scope either in the loadout menu (the preview picture I mean) as well as on the weapon itself in-game. Also at times your latest update has caused the game to crash as well.
Can you look in your supplydrop/system folder, if there's a file named opticsaddon_d.u just delete it. Or the safest way if you haven't done so already make a fresh install of supply drop like it's suggested in the supply drop readme so all my old files get deleted and then install my new weapons. About the crash, do you get any error message?
I got it to work in the end, doing a fresh install of SupplyDrop + your latest update as you suggested.
I DID however used your previous file to update the SupplyLoc.int in the \Mods\SupplyDrop\system directory which isn't mentioned in the latest readme... was that even necessary? Anyway the crashing seems to have stopped but I did notice this coding when I instinctively pressed ALT while looking down the sites of the new scope:
Ibb.co
Editing the SupplyLoc.int isn't necessary anymore since I implemented my own .int file. The coding when pressing alt is a feature of the new supplydrop.
Ok cool, thanks!
Not a feature LOL I forgot to disable debug mode :( Going to patch it soon.
.Twi + jo92, do any of you know why I just got this error:
Ibb.co
That's a fairly common error with AI mods. Are you using any custom AIs?
No, not that I recall...
hi awesome new weapons, but i have no gunfire sounds, just reload! is there any solution?
you can try to extract the included sounds folder into you Ravenshield main directory
yes that solved the issue! thanks alot for the help!
why don't I have a sound for guns?
read the post above how to fix it, or re-download I just uploaded a fixed version
In the new version, the mp5 with a tactical handle silencer stopped working. If you replace the audio file from the old version, it gives a one-time effect. After restarting the game, the silencer stops working.
I've noticed that bug only occurs on certain maps, for me at least, generally when the terrorists are equipped with mp5's as well.
But the sounds are tricky because there's still no official way to mod sounds in ravenshield
I'll see what I can do
on the map "Porto de Allegro "mission" Stone cannon"
Thanks, I've noticed!! ;)
Amazing work. Guns are perfect, sounds are awesome!!!
Just a question, is there an option to set color for weapon lasers?
'cause for example I have red laser on MP5A5 but green color on MP5SD5.
So can I somehow set both of these to be red?
Also I wanted to ask, if you have any further plans, especially any specific weapons??? SIG P226 and FN SCAR family would be AWESOME.
Hi, you can extract the laser textures with Unreal Editor, color them differently and re-import them. The reason why they're different colors is simply because I based them on their real life counter parts.
I definitely wanna do a SCAR and P226 that may still take a while though.
мк-23? 3 pistols with normal iron sights is clearly not enough)))
don't think I have a model for a MK-23, but what I like to add is the option for a reddot RMR for some of the pistols and a laser aswell
This comment is currently awaiting admin approval, join now to view.
I want to add music tracks to the music that is playing in the menu. But I don't know how to work in Unreal Editor. If it is not difficult for you, could you write me detailed instructions on how to do this.
Problem is you can't simply overwrite the original sound files with the editor. You can of course import new tracks and save them as a new package, then you'll need some code to bring that into the game. But I'm not sure if that even works for the menu music.
I wanted to add it without overwriting the original. Thanks for the answer.