This is for the Oblivion Lost 2.2 mod. This adds variation to weapons by changing accuracy and damage for each weapon. Mod by Reptile4077.
Readme File:
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S.T.A.L.K.E.R. - variational weapons v2 by Reptile4077
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installation
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1. Eddit the fsgame.ltx from
$game_data$ = false true $fs_root$ gamedata
to
$game_data$ = true true $fs_root$ gamedata
2.Install Oblivion Lost 2.2 (Link at bottom)
3.Install Arsenal RC1 (Link at bottom)
4.Copy the "Oblivion Lost 2.2 + Arsenal RC1 Merge" gamedata folder over it
5.Than the patch folder (1.0004 or 1.0005)
[optional] Overwrite it with the "new equippment" and "variational weapons v2" gamedata
--> This makes the NPCs using other weapons
--> Makes the weapons themself more different
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What the hell is that for? - Variational weapons
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The weapons in the Arsenal mod are awesome but to much the same.
It didn't matter which weapon you were using, 'cause the damage and
accuraty values were just a little bit different...
Now the weapons are more different,maybe not realistic but better than before...
--> Every weapon got new damage and accuraty values
--> Not one weapon is like another
--> Oblivion Lost weapons edited, too
--> Bolt got a new animation (from AMK mod)
It's based on my previous edit.
That means...
Sig550,LR300,L85 [...] < AKs,Abakan,Groza - damage
AKs,Abakan,Groza < Sig550,LR300,L85 [...] - accuraty
Oh, dont be worried about the texture folder,it will just overwrite one file.
--> One of the Intros will be different. Not a big one, but its enough.
Just to remember you, that I made that mod ;)
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Credits
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Kanyhalos and the other guys who made Oblivion Lost
Zereset & Dester and their team, they made an awesome number of new weapons (Arsenal mod)
AMK team for the new animation and new stashes
Tugatoga, who merged the mods together
Reptile4077, I edited the gamplay and weapon files
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Files required:
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Oblivion Lost 2.2 = 169Mb
Gsc-game.com
Arsenal RC1 = 158Mb
Gsc-game.com