This mod from Reptile4077 makes changes to the weapon characteristics for increased variation.
S.T.A.L.K.E.R. - variational weapons v3 by Reptile4077
1. Eddit the fsgame.ltx from
$game_data$ = false true $fs_root$ gamedata
$game_data$ = true true $fs_root$ gamedata
2.Install Oblivion Lost 2.2 (Link at bottom)
3.Install Arsenal RC1 (Link at bottom)
4.Copy the "Oblivion Lost 2.2 + Arsenal RC1 Merge" gamedata folder over it
5.Than the patch folder (1.0004 or 1.0005)
[optional] Overwrite it with the "new equippment" and "variational weapons v3" gamedata
--> This makes the NPCs using other weapons
--> Makes the weapons themself more different
What the hell is that for? - Variational weapons
The weapons in the Arsenal mod are awesome but to much the same.
It didn't matter which weapon you were using, because the damage and
accuraty values were just a little bit different...
Now the weapons are different!
This is maybe not realistic but better than before...
--> Every weapon got new damage and accuraty values
--> Not even one weapon is like another
--> Oblivion Lost weapons edited, too
--> Bolt got a new animation (from AMK mod)
And other things I made
--> OL2.2 don't look like chrome in static light anymore!
--> New Crosshairs (Not all made by myself), for example the gauss crooshair
--> New reload- and firesounds of some weapons (for example OL-weapons)
It is based on my previous edit.
Sig550,LR300,L85 [...] < AKs,Abakan,Groza - damage
AKs,Abakan,Groza < Sig550,LR300,L85 [...] - accuraty
Kanyhalos and the other guys who made Oblivion Lost
Zereset & Dester and their team, they made an awesome number of new weapons (Arsenal mod)
AMK team for the new animation and new stashes
Tugatoga, who merged the mods together
Reptile4077, several changes (look up)
Oblivion Lost 2.2 = 169Mb
Arsenal RC1 = 158Mb