Description

V1.2.5 now available updated for November 2021 BAS release. Improves the sounds of silenced shot guns, giveing them a little more whoomp. Sound is some what realistic but much more satisfying to shoot then with default sounds. More custom sounds. More variation. More variation between the different models of shotguns.

Preview
(UPDATE 1.2.6) JSRS addon - Better silenced shotguns
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gezle7
gezle7 - - 5 comments

Your previous mod worked flawlessly but it seems that I cant even start anomaly with this one. No crash reports or anything. I used the option 2d and put it behind jsrs, blindsides and BAS but it just wont start the game.

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Karlack Author
Karlack - - 55 comments

Is Load order
Blindsid's reanimation
Boomsticks and sharp sticks.
Jsrs
Blindsides jsrs patch.
Jsrs addon better shot guns.

My addon has to load last.

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gezle7
gezle7 - - 5 comments

yea even in that order Anomaly still fails to launch here's a screenshot of the load order Ibb.co

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Karlack Author
Karlack - - 55 comments

I am at work will have to take a deep dive latter
I think the 2 compatibility patches above my addon, in you load order may be the issue and why I did not see it on my end.
I don't have those in my load order.

We are trying to get like 4 diffrent mods here to play nice. all which modify the same couple configs.

My previous release you would have used the 2c option wich was for my addon to work with Blindsides and jsrs it did not touch boom stick and sharp sticks stuff.
And I did not touch the weapons_sounds. ltx. So no issues occurred.

Also I could not get the current version of BAS jsrs sound merge to work with the most recent version of BAS on my end.
I had to patch it to load.
Then make another patch to pa have it work with my addon
This fix I have not released publicly.
I messaged that mod Arthur about the issue l offered my patched configs had not heard back yet.

I might make my own version of that mod.

Any ways I guess just use the older version of my addon it's still available look here for updates as I figure out the best way to get all this to work together.

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Karlack Author
Karlack - - 55 comments

one more thing try once more with my addon download the latest version i just uploaded ifthe game fails to start go into your anomaly folder look in appdata, logs, then sort by most recent modified. open up that file.
scroll down to the bottom of that log and paste the last couple lines.

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gezle7
gezle7 - - 5 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'w_abakan94_sounds'. Please attach [*.ini_log] file to your bug report

stack trace:

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Karlack Author
Karlack - - 55 comments

Thx I think this will solve you problem load it after my addon
Drive.google.com

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gezle7
gezle7 - - 5 comments

It finally works thanks!

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Virstag
Virstag - - 15 comments

Same here. Looks like these options (2c and 2d) are missing "sound_layers\wpn_SG_Silencer_sounds.ltx" file. Or perhapsd they're asking for it unnecessarily.

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Karlack Author
Karlack - - 55 comments

Is your Load order.
Blindsid's reanimation
Boomsticks and sharp sticks.
Jsrs
Blindsides jsrs patch.
Jsrs addon better silenced shot guns.

My addon has to load last.

Double check that you only selected one option.

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Rambito0
Rambito0 - - 162 comments

I have the same problem, in the load order the mod is the last loaded.

Using option 2c.

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Karlack Author
Karlack - - 55 comments

Yes I forgot to add wpn_SG_Silencer_sounds to option 2C your problem should be solved now. Re download the addon and it should say version 1.2.3 on the zip and your good to go.

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Karlack Author
Karlack - - 55 comments

Yes I forgot to add wpn_SG_Silencer_sounds to option 2C your problem should be solved now. Re download the addon and it should say version 1.2.3 on the zip and your good to go.
2D was not missing the file so you may have installed 2C by mistake just download the addon again and let me know if you have further problems.
There a couple compatibility patch's for other mods that may not paly nice like BAS JSRS merge.

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Virstag
Virstag - - 15 comments

Thank you. I wasn't sure if this "wpn_SG_Silencer_sounds" file for 2C should be the same as for the other options, so I didn't feel too comfortable copying it manually from another option to 2C. Anyway, thanks again for correcting it.
I will only add that I use 2C myself, I mentioned 2D previously based only on a cursory inspection, it is very possible that I was wrong about whether it works or not... Sorry about that. I saw that the comment above mine mentions 2D so I hooked up. This is not a very good habit when reporting problems.

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Guest
Guest - - 689,290 comments

bas is updated

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Simbrave
Simbrave - - 216 comments

Did it also change Silenced PM sounds? great sounds ~~

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BobZOMG84
BobZOMG84 - - 10 comments

Can you do better silenced sniper? make it more thumbbbb sound THX!

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wonsy23
wonsy23 - - 21 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_ak47_sounds'. Please attach [*.ini_log] file to your bug report

stack trace:

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Noxilian
Noxilian - - 65 comments

For anyone having crashes at launch, 1.2.5 broke the thing that was fixed with "2c" in 1.2.3 again. Simple solution is to just copy the "gamedata\Configs\Items\Weapons\sound_layers\wpn_SG_Silencer_sounds.ltx" file from any of the other "2" options to your install.

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Karlack Author
Karlack - - 55 comments

Yep my bad. I fixed it. Not really that active here right now, and I must have just used the slightly older version to reintroduced that error when I updated for the last BAS update. I have a idea to make it so I don't need so many options its easy to miss something in one set of options.

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Harald_ino
Harald_ino - - 249 comments

I would use this mod if it would implement the sound changes only via DLTX, I use Eft Reposition plus alternate sight and the saiga files get overwritten which is bad. But I have no clue if a DLTX would be possible.

EDIT: Because your sounds are much cooler than the original ones I merged the overwritten files, it was much less work than I thought because I did the work already for the weapon_sounds.ltx (Only had to copy your include line at the top) and add the snd lines into the EFT Reposition weapon .ltx which otherwise got overwritten.

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Karlack Author
Karlack - - 55 comments

Yes there is only so much compatibly one can try to bake in and I don't think DLTX would help here since my mod and EFT are changing the exact same thing.
But I tried making the mod in a way, so end users would only have to add a few lines to their own configs.

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