2nd Demo of my Unreal Tournament 2004 Neptunia model pack. 8 Characters Incluided Not noted on the readme, but Ram voice from the previous Demo incluided. Replace her voice pack with this one if you installed the previous demo.
Unreal Tournament 2004 Ultimate Super-/Hyper-/Ultra-/Mega- Dimensional Neptunia Model pack (Demo) - Part 2!
Incluided Characters on this pack:
Ram (Idol Costume)
Vert (VII Swimsuit)
Gust (Alt. Swimsuit)
Ram Re;Birth Voice
Just drag and drop the Animations, System and Textures folders to the main game folder.
I highly reccomend to turn all the game's gore off (or at least setting it to medium), mainly for 3 reasons:
-I know, you are actually killing your favorite Neptunia characters, but with no gore, it gives the illusion they are on a virtual training simulation or they are just playing and having some fun on an online game just like on Cyberdimension Neptunia 4GO.
-I haven't fully tried them with full gore (just tried the first ones, don't plan to do it again), so I don't know how they'll behave when being dismembered.
-I found a bit shocking to see my favorite characters being blown apart into bloody pieces... ;(
But if you want blood or not, it's up to you. :D
All the models and modifications are based on models belonging to IF/Compile Heart.
Models and some sounds Ripped and kindly shared by user "Random Talking Bush" from Models Resource: Models-resource.com
Sounds ripped by users "sammyrms1" Sounds-resource.com and "Mysticus" Sounds-resource.com from Sounds Resource.
Paul Catalano for his amazing UT2K4VoicePackager, you couldn't imagine how much time it saved me while making the voice packs!
Cool thanks to Raffine52 for ripping Vert VII Swimsuit (and other models) and for their moral support. This demo wouldn't been made without it. Thank you very much :D
The GIMP, for texture converting/editing
Blender, for model convertion
Milkshape 3D, for model editing stuff
Audacity, for the sounds, of course :P
UT2K4VoicePackager, for the voicepacks
Slade v3.1.3 (Yes, its a DooM engine games editor, but it supports .zip files and has a neat renaming feature that saves a lot of time batch renaming several files at the same time)
-Some models (especially the small ones), will look weird after death, most likely because their skeleton goes to the default body size, making the model to look deformed.
-Some models have weird parts (hands misplaced, weird shoulders, etc), especially the old ones and the ones the default female skeleton just couldn't fit, as I didn't want to modify their bodies too much keeping them original as much I could.
-Most Voice packs have just taunts (other commands will be silent) and won't have text on the in-game taunt menu.
-Items attached to legs will be misaligned (Jump Boots in example)
-The LOD levels (the loss of detail of the models at the distance) are the ones given by UnrealEd on mesh import, So they have "holes" around them if looked at a certain distance (depending the model detail setting). Since the game will run smoothly on high settings on any current hardware, setting model detail to "High" wil make this less noticieable.
Final note: While I love to share these characters, I would like to see they keep being as-is. So please don't release any "fix" or modification for them. It's nothing personal and I know these aren't my original models, they belong to from IF/Compile Heart, but I put a lot of effort and, somehow, my "vision" of how they look on the game. Thanks for understanding.
Enjoy, and of course, comment!
Now go, nep'em up! :D
Greetings from Argentina! \o/