MoW:AS game version 2.05.15 or higher REQUIRED. 1943 - Benghazi, Libya. You are in charge of Commonwealth forces. Version 1.04. On hard or heroic ai can shoot about same range as player when it comes to at guns or tanks.
->changelog 1.05
-minimap updated.
-extra failsafe added for 232 armored car to prevent game lag when this unit gets stuck(general game bug).
-map terrain/heights changes to ease minor pathing.
-minor tweaks(232 can move over some obstacles better).
->changelog 1.04
-map fixes + some edifaces for few houses added.
-enemy waypoints & 232 pathing tweaks.
-player autoassign tweaks mainly for sas/truck to prevent ai jump out before host unit is autoassigned.
-some skins added for few armor units.
->changelog 1.03
-minor pathing tweaks(232).
-player sas buy mistake fixed.
-minor map fixes.
->changelog 1.02
-minor map fixes.
-player spawn waypoints fixes, voice occurence reduction.
-firefly hero accuracy and armor modifier(desert skin).
-enemy bf109g airplane added(new skin also).
-a lot more vocals during certain events, variation.
->changelog 1.01
-map and script general bug fixes.
-altered enemy reinfs mixed inf with tanks.
Should be compatible with GSM(may not be balanced properly)
INSTALLATION:- Extract the mod folder from the archive.
In this folder, you will find the mod folder that you have to move in the "mods" folder inside your Men of War: Assault Squad directory (if this folder does not exist, create it)Normal Path to Men of War Assault Squad:
- DvD version: C:\Program Files\1C Company\Men of War Assault Squad\mods
- Steam Version: C:\Program Files\Steam\SteamApps\common\men of war assault squad\mods
After install this mod, when you open the skirmish menu, you will see a slot "New Missions/Mods" right above all other faction buttons. Click on it to access the mission.
FOR HELP, SUPPORT, TIPS, bug reports etc:Contact user "djsatane" on Digitalmindsoft forums:
Digitalmindsoft.eu
Reminds me of recent events in the same area....hum.
Germans should be desert-colored clothing
Was decided to stick to game files in this one and not adding any custom files so that its more compatible with other mods, and the fact I am packaging all our previous work into one. Yes, old mow has desert skins but some of them are a bit lower quality than even mowas. May correct that in future.
I have touched up few more things as I did not feel 1.04 of benghazi was in the right state. Mostly failsafes for when 232 may get stuck, 232 may still get stuck in some spot but between 30 to 60 seconds it should get unstuck, 232 can also go over some weak obstacles better than before. As with every version there are some minor tweaks here and there. This should be final version now... 1.05
->changelog 1.05
-minimap updated.
-extra failsafe added for 232 armored car to prevent game lag when this unit gets stuck(general game bug).
-map terrain/heights changes to ease minor pathing.
-minor tweaks(232 can move over some obstacles better).
Great map!!..meny thaks friend..:)
I have a problem in showing the texts I set as mission objectives or reinforcements .someone give me an answer pleaze .
I have a problem in showing the texts I set as mission objectives or reinforcements .someone give me an answer pleaze .
What exactly do you mean? Can you take a screenshot describing what you mean? I assume it would have to do with localization but everything in it is quite simple, what exactly you dont see?
First of all thank you for replying to me.
When I design a mission and I set mission objectives or the reinforcements the next line appears instead of the texts I wrote for objectives >>>>> " mission/single/06_bonus/alamin/task " and for reinforcements >>>>> " mission/single/06_bonus/alamin/reinforcements ".
Ok so you are talking about mission design and not a problem with Benghazi mission for which this thread is about right?
If you want help with mission objectives design I suggest you message me or post comment on my member page ( Moddb.com )or post it on general modding forum of DMS developer forums and I can help you further.
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