Description

Just wanted to have a nuclear weapon on Project Brutality and I was inspired by Fallout (specially from FO3).

Preview
UAC-Nuclear Missile Launcher
Comments
Machine-Reaper
Machine-Reaper

Nukalaunch

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Carniblue
Carniblue

Damn, that's pretty powerful.
Killed a bunch of Rocket Zombies but none seemed to have dropped it.

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JJoJJo Author
JJoJJo

Strange thing, tested many times and it always dropped from them. I'll look into it. Thanks for the feedback.

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JJoJJo Author
JJoJJo

I see now they don't from them if they turn into the kamikaze guy. I'm fixing it right now.

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ts879
ts879

Doom... Doom never changes. Its Weapons do, by the ones who make them.

(BTW does it have an alt fire. If not then you should make the experimental MIRV from fallout the alt for)

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RoyalFranz
RoyalFranz

oh god...i'm gonna destroy everything

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Dracologist
Dracologist

I used this in my own weapon pack once
I tweaked it so it had a primary fire

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VasQuarde Online
VasQuarde

Trying without other mods on Zandronum 3.0, getting an error:

Script error, "NUKELAUNCHER.pk3:decorate" line 1:
Parent type 'RocketZombie' not found in RocketZombieNuke
Script error, "NUKELAUNCHER.pk3:decorate" line 1:
Replaced type 'RocketZombie' not found for RocketZombieNuke
Script error, "NUKELAUNCHER.pk3:decorate" line 10:
Parent type 'SuicideBomber' not found in SuicideBomberNuke
Script error, "NUKELAUNCHER.pk3:decorate" line 10:
Replaced type 'SuicideBomber' not found for SuicideBomberNuke

Execution could not continue.

2 errors while parsing DECORATE scripts

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ts879
ts879

This is why few people use zandronum 3.0 to play project brutality. The newer addons are not compatible with zan 3.0

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eltiodelrifle
eltiodelrifle

but if the rocket launcher guy drops it its very easy to get, it should be drop were the bfg, the black hole generator appears

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JJoJJo Author
JJoJJo

I changed that. Now it spawns with the others BFG's.

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VasQuarde Online
VasQuarde

Under Zandronum 2.1.2 I still get:

Script error, "NUKELAUNCHER.pk3:nukalauncher.txt" line 3:
Parent type 'RocketZombie' not found in RocketZombieNuke

Execution could not continue.

Script error, "NUKELAUNCHER.pk3:nukalauncher.txt" line 3:
Replaced type 'RocketZombie' not found in RocketZombieNuke

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JJoJJo Author
JJoJJo

Apparently this only works with gzdoom.

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JJoJJo Author
JJoJJo

And now I replaced that spawner script with other, now it should work with zandronum with no issues I hope.

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Nevermore2790
Nevermore2790

Nuclear Launch Detected!

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Nightmarekiller
Nightmarekiller

Magnificent weapon really, maybe is the only type of weapon that was missing in PB !! Black hole,Flamethrowers,Plasma and now Nuclear.

I have a few suggestions:

1)I think you should make the ammo normal, what I'm trying to say is to make 1 Nuclear Missile TO BE 1 Nuclear Missile pickup.The reason is because is a really overpower weapon. Not to mention is quite difficult to use in the levels of PB

2)If you want to increase the ammo pickup for this weapon, why don't you create a crate of 3 NM pack like the rocket launcher ?

3)Instead of making the alt-fire a 5 shot missiles, why don't you make it to choose about how many missiles you can shoot with the primary fire ?

Anyways thanks, you are making me to replay the game now because of you lol.

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JJoJJo Author
JJoJJo

Thanks for appreciating the mod and you have some good suggestions here. I just need someone to make the missile box 'cause I'm terrible at these.

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ts879
ts879

Yeah he does. You can have the weapon special change the alt fire from 3 missiles to 5 missiles to 10 missiles. 10 nukes for when overkill isn't enough!

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JJoJJo Author
JJoJJo

That's the spirit my friend!

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Nightmarekiller
Nightmarekiller

Xmmm, in that case then make something far more simple: make the 3 NM stick together instead of a box, something like this: III lol

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JJoJJo Author
JJoJJo

Perfect.

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Nightmarekiller
Nightmarekiller

Yo, it seems that when ammo is depleted, for some reason I can still shoot with the alt-fire. Unlimited 5 rocket shoot !!! Also any progress from my previous post ?

make the 3 NM stick together instead of a box, something like this: III

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mtencza
mtencza

Are you still going to do a V20b version?

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hakusa
hakusa

The weapon kills me when i use it what's the point?

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MILFHunter667
MILFHunter667

Pretty happy with the weapon so far.
a couple of suggestions:

Is it possible to make the explosion animation a little bit bigger (you know, the fungus shaped like smoke or puffball) and give it a little it more fluent animation as well would be nice.

Make the screen shake when the explosion hits the target.

Alt fire could be a remote control explosion for the rockets.

Great work!!

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MILFHunter667
MILFHunter667

I meant the mushroom shaped explosion on my first suggestion. My english is not so good :/

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PlutonianEmpire
PlutonianEmpire

As someone with an unhealthy obsession with nukes, this is my favorite Doom mod! Very OP, but I like it that way, and it works wonders on the Maps of Chaos! :D

One thing that made it feel more "nuclear" for me was to turn on the "Old ZDoom Explosion Thrust" in Zandronum, making it all the more lethal... >:D

Suggestions I have are to maybe add an optional white flash sprite generator that lasts for just a few seconds, and to make the burst area proportional to altitude in some way (making strikes on high walls/cliffs/Cacos) deadlier, as well as simulating air burst detonations). Another commenter suggested scaling up the mushroom cloud size a bit, that would also add to the OP/nuclear experience! :D

Anyways thanks for the awesome mod! :D

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Paybackman
Paybackman

All I can say when using this beast of a weapon is: DAMN.

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DickKickem44
DickKickem44

hey, whats the summon :?

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