This is a pack of over 30 Unreal 2 invasion monsters for UT2004. The update improves many of the monsters to be closer to how they are in Unreal 2. For example, the skaarj get their dodging and blocking abilities, and the araknids can leap.
Thanks for uploading this. Always wanted to play UTII Awakening in UT2004 online with friends. Could you please upload the weapons from UTII, including the Black Hole, the Laser Gun that loads with bugs, and the Leech gun to replace the Redemer, Lighting gun, and Bio Rifle respectively. Because no one made a complete weapon mod for UT2004. Please can you finish all weapons from Unreal II and upload them.
This is a great mod but there's a really nasty problem with the Heavy Skaarj, the view shake is waaay too intense, and sometimes if you get to close to them the viewshake gets stuck on your player until you die and respawn making it impossible to aim at anything
EDIT: Also it would be nice if there was a ini setting to determine the viewshake intensity, i dont want it off but maybe heavily reduced would help with the medium/heavy enemies
wow goodjob man i love this. Is ther any other monster packs you worked on? I would loveto see them! I have a server inut2004 invasion still and im always looking for new monsters!
Please let me know if there are any files missing so I can add them.
Thanks for uploading this. Always wanted to play UTII Awakening in UT2004 online with friends. Could you please upload the weapons from UTII, including the Black Hole, the Laser Gun that loads with bugs, and the Leech gun to replace the Redemer, Lighting gun, and Bio Rifle respectively. Because no one made a complete weapon mod for UT2004. Please can you finish all weapons from Unreal II and upload them.
This is a great mod but there's a really nasty problem with the Heavy Skaarj, the view shake is waaay too intense, and sometimes if you get to close to them the viewshake gets stuck on your player until you die and respawn making it impossible to aim at anything
EDIT: Also it would be nice if there was a ini setting to determine the viewshake intensity, i dont want it off but maybe heavily reduced would help with the medium/heavy enemies
how to activate? as mutator?
ok got it
wow goodjob man i love this. Is ther any other monster packs you worked on? I would loveto see them! I have a server inut2004 invasion still and im always looking for new monsters!