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This is a port of TRX: Fresh Start addon for CoTZ with modifications by me. Click read more for details.

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TRX: Fresh Start for CoTZ [1.2]
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arwinerikkson
arwinerikkson

Working good so far, just wondering why the other options we're removed..

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Because CoTZ doesn't support those options and it would be too much of a pain (for me) to go through and create them. A lot of extra work for not a lot of extra gain.

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arwinerikkson
arwinerikkson

ah, alright.. better to have something that works than lots of choices and unstable..

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I'm not a scripter/coder by any means. I do what I can just by editing/deleting what's already there and even getting this to work without crashes was challenging enough. At least I was able to make a few changes to it such as using a currency system instead of points. Same thing really but it felt better to spend 3,000 for a gun or 2,400 for a gun repair kit instead of using 300 or 100 points.

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Mahzra
Mahzra

Goddammit, another window to skin. :D

Here's an intelligent question: does this require a new game ... ?

(I joke.)

I'm actually very happy you ported this. The vanilla new character creation and loadout system is too limited for AO3. With this addon I can offer the player a choice between a variety of primary and secondary starting weapons, for example. So, 10/10. I should probably download it now that I've reviewed it.

EDIT:

yeah

10/10

Imgur.com

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Yeah, it took a little bit of work since I'm not really a scripter or anything. I don't even know what coding language is being used. But I did try and comment the player loadout file, separating them by type so it's a bit more organized when adding your own stuff.

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Mahzra
Mahzra

Yeah, I'm just reading through the loadout file now, it's nice. I think I can make separate groups of weapon lists per faction with this, so I can limit Military to only be able to purchase Warsaw Pact weapons for example. Neato.

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That's good. I'm honestly surprised I was able to get it to work considering my lack of knowledge. If I had the skill in scripting or even textures I would create my own. It would be nice to have a character create screen that resembled a old computer screen, journal, or passport. Etc.

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Mahzra
Mahzra

Not too long ago I made my first addon, the Skull cursor. But then another thing tugged at me, and then another, and before you know it you're tracking code revisions. It's crazy.

I might poke at the layout code for the new game window. Now that the other options are gone, there's all that space we could use for the nice item descriptions.

SEE

that's how it begins. Let the record show I only wanted to make one text area bigger. See you in a few weeks when you get your stupid passport create screen. :D

EDIT:

GODDAMMIT that's not even why I came here. Just wanted to let you know that I too put matches in a custom starting loadout only to find out the matches do nothing. Just FYI.
You hustler, trying to swindle me out of my precious starting funds.

EDIT 2:
[error]Arguments : LUA error: ...of the zone\gamedata\scripts\ui_mm_faction_select.script:1159: attempt to index field 'list_difficulty' (a nil value)

The game crashed when I clicked Randomize. If that doesn't happen for you, I'm going to assume it tripped on something in my particular installation.

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Yeah I was testing various items like the artifact container and forgot to take them out. As far as the crash it could very well be something I neglected to take a look at. I have never used the randomize feature in any Stalker mod so I didn't think to even try it. I'll look at it in a bit.

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Updated. Randomize now works like it should and doesn't cause a crash.

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Mahzra
Mahzra

Awesome. Now to put all the weapons, outfits and items in there and see what happens.

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Mahzra
Mahzra

Okay, so you may have one kinda big issue for some players. You don't start the main quest. :D I only tested with Mercs though.

For what I'm doing right now it's perfect, you start with an absolutely clean slate. But it's as freeplay as it gets, which isn't necessarily a bad thing, it's just that some people may want to go through the main quest.

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Well what I noticed is that you aren't notified about the quests but you can still talk to the faction heads to get them. You'll see the golden icons on your PDA. At least the dynamic faction main quests. Not sure if I tested the overall main quests yet or not since I never play them. And if it doesn't work then I really have no idea how to fix that. At least right now.

Edit: I have downloaded CoC 1.5 R7+Unofficial Patch All-In-One Repack Reupload from here and may see if I can port some of the good DoctorX's stuff into it.

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Mahzra
Mahzra

I couldn't go to sleep until I finished this.

Mediafire.com

This is a loadout file to use in your addon. I added a few things.

( ha ha ha )

Requires SmurthLilGABE Hybrid thing and AO3. Every faction starts with its own specialties. I'll probably add more things later, but this is a lot of fun to play Ironman Monolith death runs with already.

Hit Randomize until you get something close to what you want, then trade a few items to complete your loadout and go nuts.

Ooh, it would probably work really well with that Pariah mode addon, since you can't trade in that. Your first loadout is all you get.

EDIT: all the numbers are RU. The 25000 I gave myself thinking that would be plenty actually wasn't all that much. Being a stalker is expensive :(

EDIT 2: you still only get 1500 when you actually enter the game, but I suppose you could sell all your stuff and be a rich corpse

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Guest
Guest

Hey Mahzra, what could happn if i don't use SmurthLilGABE H? :)

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Mahzra
Mahzra

Dammit, I never saw this comment.

Nothing bad would happen. The medkits would just be more expensive in this store than they actually are in the game. That's all.

But by now you've probably noticed that I released an addon called AO3 Character Store that is basically this, but more refined.

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moonshroom
moonshroom

Just a heads up, I think you can fix the "not being able to start the main quest" problem by doing this:

1) Open "ui_mm_faction_select.script" from the mod.
2) Add "drx_ql_task_funcs.drx_ql_init_questline( faction, start_pos[2] )" somewhere after line 257.

I managed to get the dialog that starts the main quest to pop up. No idea if this introduces other problems, though.

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