Control Soul Reaver, Fei Serumen and Clutchfiend as they try to aid the Druids of Heart Grove in their battle against the fearsome Juggernaut.
To the Bitter End
Chapter III: Juggernaut
Single Player Action RPG/Campaign
Soul Reaver and Fei Serumen push forward through the Warp, seeking another
of their companions to join them in their fight. Little do they know that
this companion is even now running for his very life...
Control Soul Reaver, Fei Serumen and Clutchfiend as they try to aid the
Druids of Heart Grove in their battle against the fearsome Juggernaut.
Put the .w3x file into a folder named "To the Bitter End" (without quotation
marks, obviously) in your Warcraft III "maps" folder.
You can play the game by starting The Frozen Throne, then selecting 'Single
Player', 'Custom Game', and then navigating to the map and selecting it.
It helps to have your video settings for Warcraft III set to high quality,
or some custom skins in some of the campaign might look a little... weird.
For further info and an extensive manual, check the 'official site' at
This is the third of a series beta releases, it is suggested you play this
one after Chapter II: The Dream of Blood and before Chapter IV: Heart of
The other releases in the series thus far are:
Chapter I: Dark Dawn
Chapter II: The Dream of Blood
Chapter IV: Heart of Ice
Chapter V: Reunion
They can all be found at the official site at
Although I am solely responsible for creating this map, the central
characters featured in this campaign, as well as the Multiverse in which it
is set, were envisaged by the writers at The Administorum
(http://p202.ezboard.com/btheadministorum) - come and stop by (and join us,
if you think you're up for it!).
This was my first serious attempt at a campaign map, and my first release.
I was going to wait until I had completed the campaign in its entirety
before releasing anything, but at the request of one of my Administorum
friends, I decided to release the completed Chapters here. Since the
campaign itself not complete, this classifies the maps as beta releases.
Unfortunately, with all my current commitments, it may be some time before I
get the maps done.
Some known bugs or issues (with suggested workarounds):
- Does not automatically start Chapter IV: Heart of Ice on completion.
(Workaround: start it manually - your character from Juggernaut should
transfer into it fine.)
- Some of the characters' textures look strange. (Solution: set the texture
quality in the video settings to the highest available setting).
A word on cinematics:
- It IS now possible to skip any of the cinematics. However, although I
have tested it and done my best to make it functional, it is still possible
that there are some bugs in this. If you find any, I would be very happy if
you contacted me and told me about it.
- One problem that is certain is that, if you skip the cinematics, any items
or abilities that might have 'cooled down' and become available over the
course of the cinematic will now not do this. This means that if you want
to use those items/abilities often, you may have to wait around more... and
if there's a timer counting down while you wait, that might not be
advisable. This isn't a major thing, but it does mean that the game might
be more difficult if you skip the cinematics.
- On the other hand, certain summoned creatures whose duration may have been
'meant' to decay somewhat during the cinematic will also not do this if you
skip the cinematic.
- You are advised to watch the cinematics at least once. They will often
give you instructions as to what to do next and offer clues as to what to
expect. Making sense of the game plot without them would be pretty
- If you want to be sure to experience the game how it was meant to be
played, then don't skip the cinematics. That's how I planned the level out
and how I spent the most time testing it.
- You can play this map even if you haven't completed Dark Dawn or The Dream
of Blood. You'll start with a hero with an appropriate Experience level and
unused skill points that you can spend as you see fit. But only Morganem's
lackeys would play Chapter III without completing Chapter I and II first,
and surely you aren't one of them?
- Use your quest log if unsure of what to do next... that's what it's there
- Read the tooltips if you want to know what an ability or item does. In
fact, this is strongly recommended.
- Your items are re-usable. However, they have long cooldown times. Save
them for when you need them, and then unleash hell.
- Your items are powerful, but by now your abilities are just as
intimidating. Especially your ultimates.
- Sphere of Annihilation and Cataclysm are appropriately named, because they
will pretty much obliterate ANYTHING in the target area. That includes
things you might prefer to keep un-obliterated, such as yourself.
- When you gain a level but your skill points don't seem to have
increased... well, it's probably because your 'basic' skill has levelled up
automatically. Don't worry, it's a point well spent.
- There's a stringent time limit for the first part of this map. Don't
waste too much time.
- The time limit makes it difficult to familiarize yourself with the
abilities and items of your new character. It is probably a good idea to
carefully read the tooltips for them once first, then restart the game and
pick the abilities you actually want. This is better than glossing over
them and thus wasting skill points by picking the wrong spells, or wasting
valuable time reading them all carefully.
- The acorns you are asked to find look like shiny bushes - careful that you
don't miss them amidst all the other shrubs. They're usually rather
- The Juggernaut is immensely tough and nasty. You'll never manage to beat
it in a single assault - you have to wear it down. Once your characters are
looking like they're going to die, it's a good idea to retreat to Heart
Grove, heal up, and then get back in the fight.
- Try to leave yourself some room for making a quick escape. Use abilities
like Celerity carefully, and make sure you don't get yourself trapped
between the Juggernaut and your allied troops.
- Try to stay out of the way of the Treemen - they're slow and have trouble
moving around you, and will slow you down too if you follow directly behind
- You will not reach your maximum experience level in Chapter III.
- Your quest is likely to be quite tough. SAVE OFTEN.
- Don't expect to find Raziel from the Legacy of Kain series in this game.
I've been using the name Soul Reaver for my RPG alter-ego since long before
even the first Blood Omen came out. The Soul Reaver in this map is an
Q: What the hell? Why is there a guy running around in futuristic armor,
fighting alongside guys using swords?
A: Almost all of the Companions come from different Planes (ie, universes)
in the Multiverse. The character you're referring to is from a
technologically advanced world in a technologically advanced Plane and thus
has technologically advanced equipment. His 'powers' aren't so much magical
as they are psychic or based on the natural powers of his (almost extinct)
species. But although his equipment is high-tech, that doesn't mean it's
necessarily better than an enchantment-laden blade or magical suit of armor!
Q: Wait, species? He looks human!
A: He's not. He's actually an Elemental - a race of creatures that have
some control over certain 'elements' such as fire, water, air and earth. In
this case, he is a fire-aligned Elemental. The fact that he looks like a
human is because his race possesses the ability to alter their form. Since
he often lives and quests among humans, he favours a human form to avoid any
racial prejudice against him.
Q: What's the name of that cool song you used for this map?
A: "Tikal", by "ES Posthumus". Buy the album, it's worth it.
- Me, for being insane enough to make this all by myself.
- Clutchfiend, Kitharsis, Fei and all the other writers, past, present and
future, at The Administorum. That place wouldn't be what it is without you
- Larc for helping me with some weapon models. You were quick, efficient
and extremely helpful in resolving a major map issue. Thank you!
- Thanks to all the folks at The War Center map making forums
(http://www.thewarcenter.com/forums/index.php?showforum=11) for helping me
in my early days and inspiring me to keep trying. Special thanks to
1)ragonspawn for helping teach me how to deal with memory leaks.
- Everyone who submits their custom abilities and spells freely for use at
www.wc3campaigns.com.. You helped teach me how to do this stuff and provided
a lot of inspiration.
- Warnicro from maps.worldofwar.net. You put a lot of work into getting my
map links working and then even put them up as featured maps, not to mention
all the other help and comments you've been prepared to offer. I really
appreciate all your efforts.
- Filefront for offering me the chance to host my maps there.
- ES Posthumus for creating the music I used. I don't claim to have written
- Everyone who play-tested the maps and gave me feedback. Thank you for
taking the time to play.
- All the fans. It means very much to me to know that you enjoy my work.
- Everyone who gives me constructive feedback or takes an interest here.
Thank you in advance.
Tell me what you think! Contact me on AIM (SoulReaver166) or e-mail me
(firstname.lastname@example.org) if you have comments or questions about
'Juggernaut', the 'To the Bitter End' campaign, the Multiverse, or Soul
Please do not redistribute or modify these files without my permission.
These map files are not to be sold for profit.