Chapter I: Dark Dawn map.
To the Bitter End
Chapter I: Dark Dawn
(Beta release)
Single Player Action RPG/Campaign
The immortal warrior Soul Reaver awakens to find himself imprisoned upon a
foreign, hostile world. His memories lost, his equipment stripped from him,
and his companions gone, things are looking bleak. But fate is often
fickle, and can be quick to turn...
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Map description:
Take control of Soul Reaver to sneak and fight your way out of Greyholm
prison in your greater quest to reunite with your companions and take your
revenge upon the evil sorcerer, Morganem.
Installation instructions:
Put the .w3x file into a folder named "To the Bitter End" (without quotation
marks, obviously) in your Warcraft III "maps" folder.
You can play the game by starting The Frozen Throne, then selecting 'Single
Player', 'Custom Game', and then navigating to the map and selecting it.
It helps to have your video settings for Warcraft III set to high quality,
or some custom skins in some of the campaign might look a little... weird.
Other notes:
For further info and an extensive manual, check
www.familykrieg.com/tothebitterend
This is the first of a series beta releases, it is suggested you play this
one before Chapter II: The Dream of Blood.
The other releases in the series thus far are:
Chapter II: The Dream of Blood
Chapter III: Juggernaut
Chapter IV: Heart of Ice
Chapter V: Reunion
They can all be found at the official site at
Familykrieg.com.
Although I am solely responsible for creating this map, the central
characters featured in this campaign, as well as the Multiverse in which it
is set, were envisaged by the writers at The Administorum
(http://p202.ezboard.com/btheadministorum) - come and stop by (and join us,
if you think you're up for it!).
This was my first serious attempt at a campaign map, and my first release.
I was going to wait until I had completed the campaign in its entirety
before releasing anything, but at the request of one of my Administorum
friends, I decided to release the completed Chapters here. Since the
campaign itself not complete, this classifies the maps as beta releases.
Unfortunately, with all my current commitments, it may be some time before I
get the maps done.
Some known bugs or issues (with suggested workarounds):
- The map sometimes begins to slow down significantly near the end, although
this doesn't happen to everyone. This may be due to a memory leak which,
despite huge efforts on my part, I've still not been able to find and
eliminate. (Workaround: if/when things start getting a bit laggy just save
the game, quit the map, and then re-load the game.)
- Sometimes, even if you win, the final battle does not end the map
immediately, although this does not always happen. (Workaround: wait for a
minute and you'll still win. And make sure all of the enemy are dead.)
- Does not automatically start Chapter II on completion (Workaround: start
it manually - your character from Dark Dawn should transfer into it fine.)
- Some of the characters' textures look strange. (Solution: set the texture
quality in the video settings to the highest available setting).
A word on cinematics:
- It IS now possible to skip any of the cinematics. However, although I
have tested it and done my best to make it functional, it is still possible
that there are some bugs in this. If you find any, I would be very happy if
you contacted me and told me about it.
- One problem that is certain is that, if you skip the cinematics, any items
or abilities that might have 'cooled down' and become available over the
course of the cinematic will now not do this. This means that if you want
to use those items/abilities often, you may have to wait around more... and
if there's a timer counting down while you wait, that might not be
advisable. This isn't a major thing, but it does mean that the game might
be more difficult if you skip the cinematics.
- You are advised to watch the cinematics at least once. They will often
give you instructions as to what to do next and offer clues as to what to
expect. Making sense of the game plot without them would be pretty
difficult.
- If you want to be sure to experience the game how it was meant to be
played, then don't skip the cinematics. That's how I planned the level out
and how I spent the most time testing it.
Hints/Notes:
- Use your quest log if unsure of what to do next... that's what it's there
for.
- Read the tooltips if you want to know what an ability or item does. In
fact, this is strongly recommended.
- Your items are re-usable. However, they have long cooldown times... and
you have to find them first. Save them for when you need them, and then
unleash hell.
- Your items are a lot more powerful than your abilities this early on.
- When you gain a level but your skill points don't seem to have
increased... well, it's probably because your "Master of Battle" skill has
levelled up automatically. Don't worry, it's a point well spent.
- You will not reach your maximum experience level in Chapter I. Obviously.
- Your quest is likely to be quite tough. SAVE OFTEN.
- Don't expect to find Raziel from the Legacy of Kain series in this game.
I've been using the name Soul Reaver for my RPG alter-ego since long before
even the first Blood Omen came out. The Soul Reaver in this map is an
original character.
Storyline FAQ:
Q: Why is the main character called Soul Reaver? It's a bit of a strange
name.
A: Actually, in terms of his background, Soul Reaver's powers come from his
control over his own souls, and to some degree, over the souls of others.
He actually has the power to absorb the souls of his fallen enemies, but he
does not usually do so. However, I decided not to include this power in the
campaign. Besides, 'Soul Reaver' isn't his given name - he chose it as his
name when he left his mortal life behind.
Q: If Soul Reaver is an 'immortal', why can he be killed?
A: In the Multiverse, immortality and invulnerability are two different
things. Immortals are individuals who cannot die of old age. They usually
possess incredible resilience and regenerative powers that maintain their
bodies at a certain age and in a state of good health (and conveniently
replace lost limbs, worn down teeth and such over time as well). However,
if they are killed, they will usually stay dead... although thanks to their
formidable powers, even that isn't always the case.
Q: Who's this 'Slayer' guy?
A: Slayer is a character from the stories in The Administorum. He has sided
with Soul Reaver and the rest of the companions in the past, but he tends to
do so only because it also happens to serve the goals of his enigmatic and
unseen 'master'. He usually tends to show up, interfere slightly in the
current state of affairs, and then vanish again. Don't expect to see him
helping you out directly in the campaign - it's pretty typical of him to
come offer a hand temporarily and then forget about the companions for a
year or more at a time.
Q: What's the name of that cool song you used for this map?
A: "The Wretched", by "Nine Inch Nails". Buy the album, it's worth it.
Special Thanks/Credits:
- Me, for being insane enough to make this all by myself.
- Clutchfiend, Kitharsis, Fei and all the other writers, past, present and
future, at The Administorum. That place wouldn't be what it is without you
guys.
- Larc for helping me with some weapon models. You were quick, efficient
and extremely helpful in resolving a major map issue. Thank you!
- Thanks to all the folks at The War Center map making forums
(http://www.thewarcenter.com/forums/index.php?showforum=11) for helping me
in my early days and inspiring me to keep trying. Special thanks to
1)ragonspawn for helping teach me how to deal with memory leaks.
- Everyone who submits their custom abilities and spells freely for use at
www.wc3campaigns.com.. You helped teach me how to do this stuff and provided
a lot of inspiration.
- Warnicro from maps.worldofwar.net. You put a lot of work into getting my
map links working and then even put them up as featured maps, not to mention
all the other help and comments you've been prepared to offer. I really
appreciate all your efforts.
- Filefront for offering me the chance to host my maps there.
- NIN for creating the music I used. I don't claim to have written this
myself.
- Everyone who play-tested the maps and gave me feedback. Thank you for
taking the time to play.
- All the fans. It means very much to me to know that you enjoy my work.
- Everyone who gives me constructive feedback or takes an interest here.
Thank you in advance.
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Tell me what you think! Contact me on AIM (SoulReaver166) or e-mail me
(meet_soul_reaver@hotmail.com) if you have comments or questions about 'Dark
Dawn', the 'To the Bitter End' campaign, the Multiverse, or Soul Reaver.
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Please do not redistribute or modify these files without my permission.
These map files are not to be sold for profit.
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