The Guiders Mod is developed on the platform of the game Lost Stalker Lost Alpha, the main purpose of which was the addition of new characters in the gameplay - conductors. With the advent of guides in Lost Alpha, the player does not have to spend precious time on long transitions while performing various tasks. All transitions will open as the story progresses, with all the conductors that you will meet, namely their location will be marked on the mini-map as a blue dot.
First of all Credits are for : Lipkiy
GUIDES :
+Guiders will spawn each one in a specific Spot in each Map
+The number of Guiders in each location does not pass 3 .
*Note : the Guiders are not immortal and Can die in fights , for example, if the mission to liberate the Angara from the group of bandits on the Landfill fails, the conductor will be gone.
+To use the guides's service a monetary reward will be required
WHERE TO FIND THE GUIDES AND TRANSITIONS IN THE GAME:
Cordon : in the Rookie village - the guide will be in the basement where Fox stay
Garbage : next to the hangar
Agroprom : parking in the tunnel .
Dark valley : next to the farm (its possible to spawn near the car in the center of the location.)
bar : inside the 100 rads bar
Chernobyl (the outskirts of Pripyat) : in the bar
the plant "Rostok" : unfinished building he is one of the detachment of Dima
Yantar : in the bunker of scientists
Great Swamps : in the house next to the Doctor.
cement plant : Conductor ecologist in the barracks.
construction site : in the stalkers camp .
An other one in The Army Warehouses
INSTALLATION NOTE:
+Unpack the Contets
+Place the gamedata folder in you game folder (Stalker Lost Alpha version 1.3003) .
-*-New game required
Have Fun :D ... .
Oh my god!
Thank you so much :D
Good Work. :)
Great work!!!!!!!!!
Great work. Thanks a lot.
It says this is for 1.3000. Will it be made compatible for 1.4xxx ?
Phobos2077 said that the next DC patch will contain this mod ! But okey , ill work on it